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    <title>FontStructions from Johste (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Wed, 08 Jul 2026 01:25:33 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“PixelLocale v.1.4” by Johste]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6896213c&id=1765530&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p><strong>This font was last edited: </strong>21:20 UTC 19. June 2020<br />
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I was looking for a localization friendly pixel font and could not find any that had good coverage and was not outrageously expensive ($700+) for commerical usage. Thats why I created "PixelLocale".<br />
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This font is intended to be reminiscent of the original Pokemon Red/Blue games. Too see how they differ check out this image: https://imgur.com/ixoYRtd<br />
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It was important to me to create a consistant looking font across scripts.<br />
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You can use it however you like, 100% free with no attribution. Lets make the world more accessible.<br />
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<strong>Coverage:</strong><br />
Latin characters (815/815),<br />
Greek and Coptic (119/119),<br />
Cyrillic (263/263),<br />
Georgian (83/83)<br />
Hebrew (86/86) (Fontstruct has poor support form Niqqud and Cantillation)<br />
Bopomofo (37/37) (Need feedback)<br />
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I'd love to add more scritps. When I started my goal was to have every glyph supported by Fontstruct, but after learning that support for many asian scripts was limited I halted. If someone can shed some light on these limitations and how severe they are and for what scripts they apply, please let me know. I can be reached at "johste[at]chumpware[dot]com".</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1765530/pixellocale-v-1-4</link>
      <pubDate>Mon, 08 Jun 2020 21:04:49 +0000</pubDate>
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