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    <title>Favorite FontStructions from 201d (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Wed, 08 Jul 2026 16:39:07 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“Fixedsys 2 Monospaced” by CTFonts]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a414ce8&id=1687759&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p><strong>If you like this font, please consider checking out&nbsp;<a href="https://fontstruct.com/fontstructions/show/2027978/refixedsys-mono" rel="nofollow" target="_blank">ReFixedsys Mono</a>&nbsp;and&nbsp;<a href="https://fontstruct.com/fontstructions/show/2030580/refixedsys-mono-1" rel="nofollow" target="_blank">Refixedsys Sans</a>&nbsp;as well, which are my better attempts at recreating the Fixedsys font. They also have more glyphs for other languages.</strong></p>

<p>----------------------------------</p>

<p>This time with More Latin characters! Fixed height issues as well.</p>

<p></p>

<p>Also used as dialogue text in Undertale and Deltarune.</p>

<p><strong>NOTE: Click "TrueType Font" when downloading!</strong></p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1687759/fixedsys-2-monospaced</link>
      <pubDate>Sat, 09 Nov 2019 08:15:21 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Shining Force (Large)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6920b240&id=1624093&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.</p>

<p>This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.</p>

<p>See <a href="http://twitter.com/patrick_h_lauke/status/1112321832357634048" rel="nofollow" target="_blank">this short Twitter thread</a> for a little dissection of the tile set.</p>

<p>The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...</p>

<p>Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.</p>

<p>Only the characters present in the game's tile set have been included</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1624093/shining-force-large</link>
      <pubDate>Sun, 07 Apr 2019 12:46:37 +0000</pubDate>
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