Fontstructing since | 25th March, 2009 |
Fontstructions | 348 shared, 25 staff picks |
Shared Glyphs | 29358 |
Downloads | 27641 downloads made of this designer’s work |
Comments Made | 1828 |
While suffering some serious fonter's block, here's another "wonky" experiment: this time, based on my "21st Century Dot Matrix" font. Random numbers were used to determine each dot's nudged position for the vertical (–½ / –¼ / 0 / +¼ / +½), and another set of random numbers for the horizontal. Each position had an equal 20% chance of placement.
On the previous "wonky" font ("Wonky Pins"), I adjusted some dots manually to be more visually pleasing, but I refrained from doing that here. Because so many dots were nudged to extreme positions (–½ & +½ vertically and horizontally) WITHOUT further adjustment, the printed text is still legible but definitely not as refined at "Wonky Pins"...
This typeface was also based on 2 sets of dots this time: one randomized set for an even number of dots across a row (6 or 8), and the other set for an odd number of dots (7). Sometimes, even dots and odd dots are used together on the same row in order to match the placement in the original design. These blocks are present in the "À" position. A slightly larger generic block in position "Á" is only present to prevent word processors from 'cutting off' dots nudged too far vertically up or down; initial test printings resulted in ½ dots being printed at those extremes.
Perhaps another "wonky" experiment will place the extreme ends at a lower chance of occurance (perhaps 10%) while the other three (–¼ / 0 / +¼) more at likely at 26.67% each. Or perhaps an even higher chance that the dot is not even nudged at all, with lower likelihoods as you move outwards to the extremes. This might alleviate the need for any manual adjustments, yet still get the point across that something... something has gone wonky with the printer...
Clone of Alex Murphy Solid. Inspired by the RoboCop movie logos, this version is specially spaced to line up in combination with the "Alex Murphy Outline" font for graphic design purposes (Inset + Outline). As always, for dingbats of OCP logos, see the "Alex Murphy Dings" font.
August 10, 2021 update: Font at version 2.0. Diagonals and lowercase crossbars were thickened, and diagonals now cross into the vertical strokes. Now more movie accurate than ever!
This is a clone of Alex Murphy SolidInspired by the RoboCop movie logos -- Outline Version. Now includes full character set. For Solid Version, see the "Alex Murphy Solid" font; for dingbats of OCP logos, see the "Alex Murphy Dings" font. Type "RoboCop" into the View-User Input option to try it out!
July 31, 2021 update: Font at version 2.0. Diagonals and lowercase crossbars were thickened, and diagonals now cross into the vertical strokes. Now more movie accurate than ever!
Inspired by the RoboCop movie logos -- Solid Version. Now includes full character set. For outline version, see the upgraded "Alex Murphy Outline" font; for dingbats of OCP logos, see the "Alex Murphy Dings" font. Type "RoboCop" into the View-User Input option to try it out!
July 31, 2021 update: Version 2.0. Diagonals and lowercase crossbars were thickened, and diagonals now cross into the vertical strokes. Now more movie accurate than ever!
This is a cloneLarge font used in numerous Atari video arcade games, 1984-1987. As the original font uses three different colors for a font-smoothing effect, I attempted to replicate it in two-color by using differently-sized squares. Not sure how well that works; as such, any suggestions are welcome. Best below 20 pt.
Revisiting a font I made over 10 years ago as a request: A solid version of the large font used in numerous Atari video arcade games, 1984-1987. By removing the three-colored font-smoothing effect, the typeface definitely loses its elegance; some glyphs (especially the #) are reduced to mere "blobs" of pixels. Hopefully the requester finds some use for it. Best below 20 pt.
This is a clone of Atari SerifFont used as the main text font in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
While Damien Guard (DamienG) couldn't find the numerals 3 5 6 and 8 (see the comments section for his 2017 FontStruction "BeneathASteelSky"), I was able to find at least two instances where the number 3 was used; however, I couldn't find a 7. So, to complete the set of numerals, I'm using his designs for 5 6 7 and 8 (which fit the aesthetics of the other numbers). Thanks, Damien!
Clone of Beneath A Steel Sky. Inset for the main text font used in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
While Damien Guard (DamienG) couldn't find the numerals 3 5 6 and 8 (see the comments section for his 2017 FontStruction "BeneathASteelSky"), I was able to find at least two instances where the number 3 was used; however, I couldn't find a 7. So, to complete the set of numerals, I'm using his designs for 5 6 7 and 8 (which fit the aesthetics of the other numbers). Thanks, Damien!
This is a clone of Beneath A Steel SkyFont used on the LINC terminal screens, inside LINC-Space, and for player-named saved games in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
Oddities found within this font's design:
• The j is missing its tittle (corrected here)
• The stem of the k is 1 pixel shy of the full cap height (corrected here)
• There is an extra pixel width of space after the i, the lowercase L (l), the period (.), the colon (:), and the apostrophe ('), likely for increased legibility (retained here)
• The apostrophe (') is one pixel higher than the cap height (retained here)
There are also a few design differences between the glyphs for the player's saved games versus the font used for interacting with LINC (above):
• The saved game capital i (I) and number one (1) both have the same design, which is the same as the LINC lowercase L (l) above
• The saved game lowecase L (l) is actually 1 pixel taller than the cap height
• The saved game exclamation point (!) is 1 pixel shorter than the cap height
The original design oddities and the saved game variants are found in the More Latin section.
Font used on the LINC terminal screens, inside LINC-Space, and for player-named saved games in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
Oddities found within this font's design:
• The j is missing its tittle (corrected here)
• The stem of the k is 1 pixel shy of the full cap height (corrected here)
• There is an extra pixel width of space after the i, the lowercase L (l), the period (.), the colon (:), and the apostrophe ('), likely for increased legibility (retained here)
• The apostrophe (') is one pixel higher than the cap height (retained here)
There are also a few design differences between the glyphs for the player's saved games versus the font used for interacting with LINC (above):
• The saved game capital i (I) and number one (1) both have the same design, which is the same as the LINC lowercase L (l) above
• The saved game lowecase L (l) is actually 1 pixel taller than the cap height
• The saved game exclamation point (!) is 1 pixel shorter than the cap height
The original design oddities and the saved game variants are found in the More Latin section.
This is a clone of Beneath A Steel Sky - LINCFont from Betrayal At Krondor, (C) 1993 Dynamix / Sierra On-Line. Bitmap typeface that starts and ends most chapters in the greatest computer RPG of all time, "Betrayal At Krondor". Now 100% accurate, thanks to Flowswitch at the xBAK forum. Based on "Venice" by Bill Atkinson (one of the the original Macintosh system fonts) and "Naples" from EA's 'Deluxe Paint II Enhanced'.
Lock Chest font from Betrayal At Krondor, (C) 1993 Dynamix / Sierra On-Line. Bitmap typeface of the Human translation of the Moredhel Lock Chests found throughout the greatest computer RPG of all time, "Betrayal At Krondor".
For the Moredhel version, please see Blu3vib3's excellent recreation:
Moredhel
https://fontstruct.com/fontstructions/show/623524/moredhel_1
(Sorry, the direct link function isn't working at the moment.)
Capitals taken from the Tumblers and Hints. Lowercase and Punctuation taken from the Hints. Numerals are taken from the Cheat Chest Tumblers (Alt + Rt. Shift + ~ on the overhead map screen).
Clone of Betrayal At Krondor - Standard. Italic version of the in-game and story font from Betrayal At Krondor, (C) 1993 Dynamix / Sierra On-Line. The "other" bitmap typeface used on most screens of the greatest computer RPG of all time, "Betrayal At Krondor".
This is a clone of Betrayal At Krondor - Standard