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    <title>Favorite FontStructions from SpotOnJ2K (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Wed, 08 Jul 2026 02:20:17 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“Arcology” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=642f0baa&id=1074555&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.<br><br>

The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.<br><br>

On a side note, I want to publish the recreated interface font from the classic Harlan Ellison adaptation I Have No Mouth, And I Must Scream soon as well, which is almost identitical to that one but with a few little differences in detail. I also published the Raitsov font earlier under a different name, but added a lot of stuff to this one plus hated the old name, so I think it's okay to republish it in an updated version.<br><br>

The base font size and recommended setting for Arcology is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.<br><br>

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. Just like with another one of my Shadowrun font remakes (the Renraku font), I picked the name of this font after the Renraku Arcology, a famous structure/location in the Shadowrun canon. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.<br><br>

~ Arcology - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~]]></description>
      <link>https://fontstruct.com/fontstructions/show/1074555/arcology</link>
      <pubDate>Tue, 04 Nov 2014 22:24:29 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Datajack” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68383316&id=1032112&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Another recreated pixel font from the original 1993 SNES Shadowrun game, namely the monospace computer font appearing in the game's top-down Matrix sequences.<br><br>

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a lot of common characters, diacritics, super- and subscript numbers, and other gylphs that don't show up in the game.<br><br>

Unfortunately, the strict 7px grid makes it hard to expand the character range of the font while staying true to the edgy style.<br><br>

The base font size and recommended setting for Datajack is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate 1993 Matrix experience.<br><br>

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Datajack) after the tool that allows you to jack into the Matrix in-game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.<br><br>

~ Datajack - created by Caveras after the original Matrix font used in Shadowrun for the Super Nintendo. ~]]></description>
      <link>https://fontstruct.com/fontstructions/show/1032112/datajack</link>
      <pubDate>Tue, 05 Aug 2014 11:55:02 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Renraku” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68385d3d&id=1031755&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>This font is an extended 1:1 rebuild of the main text font used in the Shadowrun game for Sega Genesis. I have added some common characters, diacritics, and other gylphs that don't show up in the game.<br><br>

The base font size and recommended setting for Renraku is 8pt and multiples of that. Use metric kerning to keep the monospace layout and avoid additional smoothing effects for the ultimate pixel experience.<br><br>

Shadowrun on the Genesis was developed by BlueSky Software and released by Sega in 1994. I picked the name of the font (Renraku) after one of the most notorious corporations appearing in the Shadowrun setting as well as in the game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.<br><br>

~ Renraku - created by Caveras after the original font used in Shadowrun for the Sega Genesis. ~]]></description>
      <link>https://fontstruct.com/fontstructions/show/1031755/renraku</link>
      <pubDate>Mon, 04 Aug 2014 13:29:41 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Steelflight” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68385f8a&id=864606&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>After spending hours scouring the net for the original font from the original 1993 SNES Shadowrun game without success, I recreated it from scratch, based on every character that appears in the game (US & German versions).<br><br>

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game. The super- and subscript numbers are modeled after the game's tiny damage battle popups.<br><br>

I will add a separate font for the set of the game font's hiragana and katakana glyphs that can be found in the Japanese version of the game.<br><br>

The base font size and recommended setting for Steelflight is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience. Also note that, when using a (faux) bold style, the glyphs also appear identical to the bold in-game keywords.<br><br>

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Steelflight) after my favorite NPC from the game. The whole reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.<br><br>

~ Steelflight - created by Caveras after the original font used in Shadowrun for the Super Nintendo. ~]]></description>
      <link>https://fontstruct.com/fontstructions/show/864606/steelflight</link>
      <pubDate>Fri, 23 Aug 2013 15:45:20 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Command Prompt Fixed” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=69ba11e8&id=240995&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Inspired by Fixedsys Regular (Set #6) Screen Font by MicroSoft.]]></description>
      <link>https://fontstruct.com/fontstructions/show/240995/command_prompt_fixed</link>
      <pubDate>Tue, 13 Oct 2009 03:11:26 +0000</pubDate>
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