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    <title>Favorite FontStructions from sweetluvinbizkit (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Wed, 08 Jul 2026 08:07:55 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“AV04 Stenso” by AV Perth (ConEAP)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68e77303&id=1025388&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Gothic stencil typeface inspired by 3-Inch Stenso Lettering Guide №93 circa 1948. Uppercase only for now. Basic Cyrillic also included. Free for personal use only. Please contact for commercial. Preview here: https://avperth.com/type</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1025388/av04_stenso</link>
      <pubDate>Thu, 17 Jul 2014 12:01:47 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Contra (Famicom/NES)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=63a61a48&id=896609&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.

Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).

In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).

Only the characters present in the game's tile set have been included.]]></description>
      <link>https://fontstruct.com/fontstructions/show/896609/contra_famicom_nes</link>
      <pubDate>Tue, 05 Nov 2013 21:02:48 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Gun Smoke” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=61fec976&id=894476&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Recreation of the pixel font used in Capcom's "Gun Smoke" (1985).

This font was also used in "Side Arms - Hyper Dyne" (1986) and "1943: The Battle of Miday" (1987), and was ported (without any of the special characters) to the 1988 NES version. http://fontstruct.com/fontstructions/show/gun_smoke_nes

Only the characters present in the game's tile set have been included.]]></description>
      <link>https://fontstruct.com/fontstructions/show/894476/gun_smoke</link>
      <pubDate>Sun, 03 Nov 2013 15:16:29 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“NeoSpace” by LDEJRuff]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5f6c7d32&id=821098&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>This is a Sci-Fi font I created.]]></description>
      <link>https://fontstruct.com/fontstructions/show/821098/neospace</link>
      <pubDate>Fri, 18 Oct 2013 19:12:20 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Gradius NES” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=645b2a03&id=712920&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Pixel font recreation from Konami's classic "Gradius" (1986). A variation on the generic Nintendo font, most notable in the letters V, Y and in some of the numeral. This font includes the special characters from my standard Nintendoid 1 to make it more generally useful, and for the first time includes the strange "horizontal semicolon" used on most of the early Nintendo games' start screens.</p>

<p>EDIT August 2019: it appears I&nbsp;was off by one pixel on the "horizontal semicolon". Fixed now.</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/712920/gradius_nes</link>
      <pubDate>Thu, 04 Oct 2012 09:22:03 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Super Contra NES” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=645b2a05&id=712936&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Not as seminal as the first "Contra", Konami's "Super Contra" (1990) on the NES nonetheless had an interesting variation on the classic Nintendo font, with most of the letters (like the X) and numbers showing some pleasant deviation from the norm.]]></description>
      <link>https://fontstruct.com/fontstructions/show/712936/super_contra_nes</link>
      <pubDate>Wed, 03 Oct 2012 23:28:49 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Arcade” by Shift]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5a91d705&id=596611&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Classic NES Font.]]></description>
      <link>https://fontstruct.com/fontstructions/show/596611/arcade_24</link>
      <pubDate>Mon, 23 Jan 2012 11:56:44 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Generic Video Game Font 02” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5cf2bef3&id=558090&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Clone of Generic Video Game Font 01. An inverse/inverted version of a new 9x9 font that looks like it could have been used in an early '80s video game.  See "Generic Video Game Font 01" for the original version.]]></description>
      <link>https://fontstruct.com/fontstructions/show/558090/generic_video_game_font_02</link>
      <pubDate>Fri, 11 Nov 2011 13:50:38 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Option” by darkgreen_orange]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5b6f36d6&id=509979&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>This is an extension of Goatmeal's Vic Viper - Solid font, created from Konami's arcade game Gradius. I've added some extra characters taken from Gradius 2 and Gradius 4, as well as some original Cyrillic characters of my own.]]></description>
      <link>https://fontstruct.com/fontstructions/show/509979/option_7</link>
      <pubDate>Thu, 14 Jul 2011 09:30:27 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Nintendo NES Font” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=69c7c6c3&id=406653&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Original NES font used in many classic Nintendo Entertainment System game cartridges, including Super Mario Bros (1985), Mach Rider (1985), Excitebike (1985), Metroid (1986), The Legend Of Zelda (1986), and Castlevania (1987).  Includes several alternate characters.]]></description>
      <link>https://fontstruct.com/fontstructions/show/406653/nintendo_nes_font</link>
      <pubDate>Tue, 23 Nov 2010 04:34:26 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Sierra Font 70 fon” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68834c47&id=375767&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>In-game dialogue font from Space Quest 6: Roger Wilco In The Spinal Frontier, (C) 1995 Sierra On-Line. Includes the Positive and Negative Post symbols and Sierra logo; modified / (to match \) and characters % $ [ | ] ~ by Goatmeal. Original / found in the More Latin area. Sierra Resource File Tags: "70.fon" &amp; "71.fon"</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/375767/sierra-font-70-fon</link>
      <pubDate>Sat, 25 Sep 2010 03:15:13 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Gradius Dings - Arcade” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5e3350c0&id=224211&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Clone of Gradius Dings. Dingbats [gender and horoscope] from Gradius / Nemesis, (C) 1985 Konami</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/224211/gradius-dings-arcade</link>
      <pubDate>Wed, 09 Sep 2009 02:59:05 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Gradius Dings” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5b6f3669&id=223632&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Dingbats [gender and horoscope] from Gradius / Nemesis, (C) 1985 Konami]]></description>
      <link>https://fontstruct.com/fontstructions/show/223632/gradius-dings</link>
      <pubDate>Wed, 09 Sep 2009 02:57:51 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Gradius - Arcade” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5b6f3669&id=224209&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Clone of Gradius. Font from Gradius / Nemesis, (C) 1985 Konami</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/224209/gradius-arcade</link>
      <pubDate>Wed, 09 Sep 2009 02:56:28 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Gradius” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5b6f3669&id=223688&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Font from Gradius / Nemesis, (C) 1985 Konami]]></description>
      <link>https://fontstruct.com/fontstructions/show/223688/gradius-1</link>
      <pubDate>Wed, 09 Sep 2009 02:54:48 +0000</pubDate>
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