60991
Published: 2nd April, 2015
Last edited: 2nd April, 2015
Created: 2nd April, 2015
After creating the rather blocky Parttime Prophet Bold font face, I decided I might need something a little slender and applicable to more than just headlines.
621464
Published: 29th May, 2018
Last edited: 28th May, 2018
Created: 28th May, 2018
An extended character set based on Andrew Braybrook's C64 classic game "Paradroid" based on the classic Motter Tektura. Missing characters have been added and existing ones cleaned up.
20982
Published: 2nd April, 2015
Last edited: 2nd April, 2015
Created: 2nd April, 2015
Clone of Pixel Prophet, trying to keep the overall impression of the font but with less jaggedness for bigger display sizesThis is a clone of Pixel Prophet Bold
A pixel perfect recreation of the PDP-11 terminal font, including Cyrillic characters from the Elektronica 60 in case you want to recreate the original Tetris ;) Note that the Terminal stretches the font vertically by 200%
A 7 px high font (+2 for descenders, +3 for ascenders) inspired by classic typewriter fonts with extended character range. Best use at multiples of 12pt Recent addition: • Most Cyrillic capitals and lower case characters Currently work still in progress. Use at 12pt (Windows)
60291
Published: 3rd April, 2015
Last edited: 3rd April, 2015
Created: 3rd April, 2015
A 7 px-high pixel font inspired by Roman engravings for that touch of class, history and sophistication :)This is a clone
The Nintendo logo type at the boot sequence of the old gray GameBoy. The font was heavily expanded (of course!) to have most of the ASCII glyphs in there.
321672
Published: 2nd April, 2015
Last edited: 30th April, 2018
Created: 2nd April, 2015
A GameBoy-inspired pixel font with a size of 7px + 2px descenders and + 2 px ascenders
1221182
Published: 27th December, 2013
Last edited: 17th October, 2014
Created: 27th December, 2013
A rendition of the small type of the classic Commodore 64 game “Winter Games” by Epyx with some additional characters such as lower case variants and additional punctuation. I tried to stay true to the C64’s limits so the extended Latin might be a bit hard on the eye…