I have made a font with International Maritime Signal Flags before, but this time they are coloured correctly (in grey scale). White is blank ( ), yellow is little dots (::), red is 33% diagonals (\\), blue is 50% diagonals (//), black is filled. Lower case letters are the patterns with no colouring, for those who want to colour in the fields themselves.
I have now added numbers. The regular numerals (0-9) are the square NATO flags, and the subscript numerals (₀₋₉) are the templates of the NATO number flags. The roman numerals (I-X, X representing 0) are the longer ICS flags, and the lower case roman numerals (i-x) are the uncoloured ICS flags.
On top of that there are four substitute flags, which can be found in the superscript numbers (¹⁻⁴) and the fifth fractions (⅕-⅘).
This is the first font of a "set" which I'll publish on or just before the 1st day of every month, for a year.
This design started out with a blocky look on thick bases to create a kind of joined-up look.
But a glitch on 2 glyphs gave the gap, which I liked upon reflection and recreated on all glyphs. I adjusted spacing and some drops below the baseline.
It is cloneable because I'm sure that my fellow Fontstructors can add great glyphs to make it more useful. The font could do with more symbols, punctuation and some basic diacritics ;)
Phantalia is a monospaced sans-serif pixel font recreation based on an original font appearing in the SNES video game Tales of Phantasia, developed by Wolf Team and released by Namco in 1995.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included are the full hiragana and katakana character sets from the original Japanese version of the game.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 6pt and avoid any anti-aliasing or other font smoothing methods.
~ Phantalia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~
This is a cloneThis beautiful font is a recreation of an original font appearing in the SNES strategy game Romance of The Three Kingdoms IV: Wall of Fire, released as Sangokushi IV in Japan. It's my second Koei font recreation after Ishmeria (from the game Gemfire) and I think it's a very pretty and stylish font.
The character set of Sangoku4 includes a vast array of additional diacritic variants, number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets from the original Japanese version of the game.
I recommend to use this one with font sizes that are multiple of 16pt and avoid any font smoothing or anti aliasing methods.
~ Sangoku4 by Caveras - a font recreation based on an original font from the SNES game Romance of The Three Kingdoms IV: Wall of Fire, developed and released by Koei in 1994. ~
This is a cloneI'm working to convert it in my "two layered" first font. WIP. PS: Two layered colour version here.
This is a clone of zoulsister eYe/FSPixel story mono is a monospaced font perfect for your retro rpg! The characters are 7 pixels high. For fantasy or history themed games, the informalness is a nice alternative to the more common "robotic" looking 8 bit fonts.
This is a clone