This was a tiny bitmap font for a game.
Then I added a bunch of glyphs to support most European languages: Spanish, French, German, Portuguese, Czech, Polish, Turkish, Russian, Ukrainian, etc.
Then, inspired by a recent trip to Georgia, I added Mkhedruli characters just for fun (never really saw a pixelated Georgian font before, so I figured, why not).
And so now this exists.
Also, check out Eneminds Thin for the non-bold version of this font.
Recreation of the pixel font from Konami's "Vampire Killer" (aka "Castlevania", "Akumajō Dracula", 1986) on the MSX2. This font is used in the game's end cinematic. Only the characters present in the game's ROM have been included.
Recreation of the menu font from Konami's "Castlevania: Rondo of Blood" (aka "Akumajō Dracula X: Chi no Rondo", 1993)on the PC Engine CD/TurboGrafx-CD.
Note the skull character is mapped to "black smiling face" (U+263B). The original has a subtle amount of antialiasing, which has been omitted in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Headgames/Sega's "X-Men 2: Clone Wars" (1995) on the Sega Mega Drive.
In the game, the characters use two separate shades of the same color to give a subtle antialiasing/slimming effect. In this recreation, this antialiasing has been removed, and the characters are all one solid color.
Also note that this is not a true monospace font due to the copyright symbol, which is double wide.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Haunted Castle" (aka "Akumajō Dracula", 1988) - the arcade version successor of "Castlevania" (1986) on the NES.
The letters are identical to Konami's "Jail Break" (1986), but the numbers, punctuation marks and special characters are subtly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega/Western Technologies Inc.'s "X-Men" (1993) on the Sega Mega Drive.
Note that the game uses two different exclamation marks - this recreation only includes the one that's consistent with the rest of the punctuation.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES. Exactly the same as Konami's "Biker Mice from Mars" (1994), but with an additional "®" registered sign. Only the characters present in the game's tile set have been included.
This is a clone of Biker Mice SNESRecreation of the large pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from LJN's much reviled "The Uncanny X-Men" (1989) on the NES. Note the alternative "A" and "V" characters, mapped to upper- and lowercase. This font also includes basic box-drawin elements.
Only the characters present in the game's tile set have been included.
Recreation of the alternate font used in the (often hated) "Castlevania II - Simon's Quest" (1987) by Konami on the NES. This font is used for the dialog boxes and the inventory "multi-screen". Only the characters present in the game's tile set have been included.
Not just retro, Off-grid is designed for tiny spaces and low resolution (in two weights). You can (just barely) get 4 lines of text into just 32px with accents and such (maybe some day I'll add a few more niceties). I tried to keep things aesthetically coherent but in places I erred on the side of legibility (I'm looking at you, Â). It ain't perfect, but neither is the world and hopefully it's useful :-)
Thanks to all the mini pixel-font pioneers out there, especially Jason Kottke (Silkscreen) and Joe Gillespie (Mini7).
I'm still figuring out the licensing requirements based on my sources but my intent is to keep this as open and freely-usable as possible.
This is a clone of fs Gaux 5px.,""''?!@_*$%()+-/:;<=>[\]
This is a clone of Blocks San SerifRecreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
The same font is used in all subsequent "Dizzy" adventure games - "Dizzy 3 and a Half - Into Magicland" (1991), "Dizzy IV - Magicland Dizzy" (1991), "Dizzy V - Spellbound Dizzy" (1991), and "Dizzy - Prince of the Yolkfolk" (1992).
Note that "Dizzy V - Spellbound Dizzy" (1991) uses the "66" style left quotation marks (U+201C) at the start of any speech, while in all other games the "Double High-Reversed-9 Quotation Mark" (U+201F) is used.
"Dizzy II - Treasure Island Dizzy" (1988) already used an early version of this font, but with fewer special characters. One major difference is the single quote/apostrophe character - compared to all later games, which use a "9" style apostrophe, "Dizzy II" used a straight diagonal small one. This has been included in this recreation, mapped to "Right Single Quotation Mark" (U+2019).
Also note that the egg character - used to indicate lives in game - is mapped to "black circle" (U+25CF).
Only the characters present in the game's tile set have been included.
Updated 06/2023: added the apostrophe from "Dizzy II", added the "66" style left quotation mark, and confirmed that this same font is used for the rest of the series, and on all other 8-bit platforms.