Advertisements

The Gallery: Browse and find FontStructions

What’s New

Top Picks

Everything


MMRock9

 by caveras
 
MMRock9
  • Currently 7.90369
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 27.08.2014
Category: -
16 downloads16%20downloads161 comments1%20comments1664 glyphs664%20glyphs664The internet has quite some Mega Man fonts to offer, but there is simply no faithful recreation with extended character sets, Japanese glyphs, and all the other stuff you might want to type down in true Mega Man style.

So I decided to recreate the latest variant of the original game font myself. The result: "MMRock9" (which can be pronounced as "Rock you" in Japanese), a true-to-original, carefully researched recreation of the pixel font used in Mega Man 9 and 10.

This font features (likely) all that you could ask for - original monospace character margins, letter variants with diacritics, some game-specific bonus glyphs like Start/Select buttons and the Mega Man 3 background logo, and last but not least a full Japanese character set with all hiragana and katakana glyphs appearing in the Japanese version. Also included: Lots and lots of added glyphs as well as some minor character variations appearing in earlier Mega Man games.

The base font size and recommended setting for MMRock9 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for a thoroughly wily font experience!

The Mega Man series was primarily developed by Capcom and released on various systems between 1987 and 2012.

~ MMRock9 - created by Caveras after the original pixel font used in Mega Man 9 and other games of the Mega Man series for various systems. ~The%20internet%20has%20quite%20some%20Mega%20Man%20fonts%20to%20offer%2C%20but%20there%20is%20simply%20no%20faithful%20recreation%20with%20extended%20character%20sets%2C%20Japanese%20glyphs%2C%20and%20all%20the%20other%20stuff%20you%20might%20want%20to%20type%20down%20in%20true%20Mega%20Man%20style.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0ASo%20I%20decided%20to%20recreate%20the%20latest%20variant%20of%20the%20original%20game%20font%20myself.%20The%20result%3A%20%22MMRock9%22%20%28which%20can%20be%20pronounced%20as%20%22Rock%20you%22%20in%20Japanese%29%2C%20a%20true-to-original%2C%20carefully%20researched%20recreation%20of%20the%20pixel%20font%20used%20in%20Mega%20Man%209%20and%2010.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThis%20font%20features%20%28likely%29%20all%20that%20you%20could%20ask%20for%20-%20original%20monospace%20character%20margins%2C%20letter%20variants%20with%20diacritics%2C%20some%20game-specific%20bonus%20glyphs%20like%20Start%2FSelect%20buttons%20and%20the%20Mega%20Man%203%20background%20logo%2C%20and%20last%20but%20not%20least%20a%20full%20Japanese%20character%20set%20with%20all%20hiragana%20and%20katakana%20glyphs%20appearing%20in%20the%20Japanese%20version.%20Also%20included%3A%20Lots%20and%20lots%20of%20added%20glyphs%20as%20well%20as%20some%20minor%20character%20variations%20appearing%20in%20earlier%20Mega%20Man%20games.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20MMRock9%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20a%20thoroughly%20wily%20font%20experience%21%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20Mega%20Man%20series%20was%20primarily%20developed%20by%20Capcom%20and%20released%20on%20various%20systems%20between%201987%20and%202012.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20MMRock9%20-%20created%20by%20Caveras%20after%20the%20original%20pixel%20font%20used%20in%20Mega%20Man%209%20and%20other%20games%20of%20the%20Mega%20Man%20series%20for%20various%20systems.%20~

Magus vs Crono

 by OsyenVyeter
 
Magus vs Crono
  • Currently 7.46416
7.5Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.5%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E8.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 27.08.2014
Category: -
1 download1%20download12 comments2%20comments226 glyphs26%20glyphs26A favorite of 1 userA%20favorite%20of%201%20user1Magus vs. Crono. Chronotrigger for snes. The letters are A, B, and C.Magus%20vs.%20Crono.%20Chronotrigger%20for%20snes.%20The%20letters%20are%20A%2C%20B%2C%20and%20C.

Seattle2050

 by caveras
 
Seattle2050
  • Currently 0
0 votes
4 downloads4%20downloads4240 glyphs240%20glyphs240A favorite of 1 userA%20favorite%20of%201%20user1The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.

Unfortunately, the distinct font style makes it difficult to expand the character range, because there are only so much original characters provided in the game's intro.

The base font size and recommended setting for Seattle2050 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Seattle2050) after the setting of the game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Seattle2050 - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~The%20final%20pixel%20font%20recreation%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20futuristic%20monospace%20font%20appearing%20in%20the%20game%27s%20title%20screens%20and%20intro%20sequence.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20some%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20distinct%20font%20style%20makes%20it%20difficult%20to%20expand%20the%20character%20range%2C%20because%20there%20are%20only%20so%20much%20original%20characters%20provided%20in%20the%20game%27s%20intro.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Seattle2050%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Shadowrun%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Seattle2050%29%20after%20the%20setting%20of%20the%20game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Seattle2050%20-%20created%20by%20Caveras%20after%20the%20original%20title%20and%20intro%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Datajack

 by caveras
 
Datajack
  • Currently 7.68373
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
4 downloads4%20downloads41 comments1%20comments1290 glyphs290%20glyphs290A favorite of 1 userA%20favorite%20of%201%20user1Another recreated pixel font from the original 1993 SNES Shadowrun game, namely the monospace computer font appearing in the game's top-down Matrix sequences.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a lot of common characters, diacritics, super- and subscript numbers, and other gylphs that don't show up in the game.

Unfortunately, the strict 7px grid makes it hard to expand the character range of the font while staying true to the edgy style.

The base font size and recommended setting for Datajack is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate 1993 Matrix experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Datajack) after the tool that allows you to jack into the Matrix in-game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Datajack - created by Caveras after the original Matrix font used in Shadowrun for the Super Nintendo. ~Another%20recreated%20pixel%20font%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20monospace%20computer%20font%20appearing%20in%20the%20game%27s%20top-down%20Matrix%20sequences.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20lot%20of%20common%20characters%2C%20diacritics%2C%20super-%20and%20subscript%20numbers%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20strict%207px%20grid%20makes%20it%20hard%20to%20expand%20the%20character%20range%20of%20the%20font%20while%20staying%20true%20to%20the%20edgy%20style.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Datajack%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%201993%20Matrix%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Datajack%29%20after%20the%20tool%20that%20allows%20you%20to%20jack%20into%20the%20Matrix%20in-game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Datajack%20-%20created%20by%20Caveras%20after%20the%20original%20Matrix%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Renraku

 by caveras
 
Renraku
  • Currently 7.89914
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
6 downloads6%20downloads64 comments4%20comments4195 glyphs195%20glyphs195A favorite of 1 userA%20favorite%20of%201%20user1This font is an extended 1:1 rebuild of the main text font used in the Shadowrun game for Sega Genesis. I have added some common characters, diacritics, and other gylphs that don't show up in the game.

The base font size and recommended setting for Renraku is 8pt and multiples of that. Use metric kerning to keep the monospace layout and avoid additional smoothing effects for the ultimate pixel experience.

Shadowrun on the Genesis was developed by BlueSky Software and released by Sega in 1994. I picked the name of the font (Renraku) after one of the most notorious corporations appearing in the Shadowrun setting as well as in the game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Renraku - created by Caveras after the original font used in Shadowrun for the Sega Genesis. ~This%20font%20is%20an%20extended%201%3A1%20rebuild%20of%20the%20main%20text%20font%20used%20in%20the%20Shadowrun%20game%20for%20Sega%20Genesis.%20I%20have%20added%20some%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Renraku%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20to%20keep%20the%20monospace%20layout%20and%20avoid%20additional%20smoothing%20effects%20for%20the%20ultimate%20pixel%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20Genesis%20was%20developed%20by%20BlueSky%20Software%20and%20released%20by%20Sega%20in%201994.%20I%20picked%20the%20name%20of%20the%20font%20%28Renraku%29%20after%20one%20of%20the%20most%20notorious%20corporations%20appearing%20in%20the%20Shadowrun%20setting%20as%20well%20as%20in%20the%20game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Renraku%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Shadowrun%20for%20the%20Sega%20Genesis.%20~

Igiari

 by caveras
 
Igiari
  • Currently 7.67867
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
12 downloads12%20downloads12843 glyphs843%20glyphs843A favorite of 2 usersA%20favorite%20of%202%20users2There are various pixel fonts for the main text from the Ace Attorney games out there (like "PW Extended", "Ace Attorney", or "pwfont"), but none of them is a truly coherent or complete recreation of all the actual letters used in the original NDS games. Igiari is there to change that! This font includes over 800 characters and features a vast array of letters with diacritics as well as a near-complete set of all original Japanese hiragana and katakana characters from the Ace Attorney series.

The font is a 1:1 rebuild based on the games and appears exactly as in-game with correct spacing. I also added the game-related Borginian font symbols as well as countless of the more common characters and some gylphs that don't show up in the games.

Please note that the European games (with German and French translations) use a slightly thinner variant of this font. I may work on a European set later, but for now, this is the most comprehensive set of Ace Attorney letters you will find on the net.

Due to the inclusion of the larger Japanese characters, the base font size and recommended setting for Igiari is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Ace Attorney pixel experience.

The Ace Attorney games for Game Boy Advance and Nintendo DS were developed and released by Capcom from 2001 onward. I picked the name of the font (Igiari) after the Japanese variant of the games' trademark "Objection!" expression. The reason I rebuilt this font is that I needed the original appearance in an indie game project of my own.

~ Igiari - created by Caveras after the original font used in the Ace Attorney games for the Nintendo DS. ~There%20are%20various%20pixel%20fonts%20for%20the%20main%20text%20from%20the%20Ace%20Attorney%20games%20out%20there%20%28like%20%22PW%20Extended%22%2C%20%22Ace%20Attorney%22%2C%20or%20%22pwfont%22%29%2C%20but%20none%20of%20them%20is%20a%20truly%20coherent%20or%20complete%20recreation%20of%20all%20the%20actual%20letters%20used%20in%20the%20original%20NDS%20games.%20Igiari%20is%20there%20to%20change%20that%21%20This%20font%20includes%20over%20800%20characters%20and%20features%20a%20vast%20array%20of%20letters%20with%20diacritics%20as%20well%20as%20a%20near-complete%20set%20of%20all%20original%20Japanese%20hiragana%20and%20katakana%20characters%20from%20the%20Ace%20Attorney%20series.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20based%20on%20the%20games%20and%20appears%20exactly%20as%20in-game%20with%20correct%20spacing.%20I%20also%20added%20the%20game-related%20Borginian%20font%20symbols%20as%20well%20as%20countless%20of%20the%20more%20common%20characters%20and%20some%20gylphs%20that%20don%27t%20show%20up%20in%20the%20games.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0APlease%20note%20that%20the%20European%20games%20%28with%20German%20and%20French%20translations%29%20use%20a%20slightly%20thinner%20variant%20of%20this%20font.%20I%20may%20work%20on%20a%20European%20set%20later%2C%20but%20for%20now%2C%20this%20is%20the%20most%20comprehensive%20set%20of%20Ace%20Attorney%20letters%20you%20will%20find%20on%20the%20net.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0ADue%20to%20the%20inclusion%20of%20the%20larger%20Japanese%20characters%2C%20the%20base%20font%20size%20and%20recommended%20setting%20for%20Igiari%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Ace%20Attorney%20pixel%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20Ace%20Attorney%20games%20for%20Game%20Boy%20Advance%20and%20Nintendo%20DS%20were%20developed%20and%20released%20by%20Capcom%20from%202001%20onward.%20I%20picked%20the%20name%20of%20the%20font%20%28Igiari%29%20after%20the%20Japanese%20variant%20of%20the%20games%27%20trademark%20%22Objection%21%22%20expression.%20The%20reason%20I%20rebuilt%20this%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Igiari%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20the%20Ace%20Attorney%20games%20for%20the%20Nintendo%20DS.%20~

D'ni Numerals II

 by Truly_happy
 
D'ni Numerals II
  • Currently 0
0 votes
3 downloads3%20downloads362 glyphs62%20glyphs62A favorite of 1 userA%20favorite%20of%201%20user1Rebuilt from the ground up, this version of my D'ni numeral font features better bowing on the 2's, 10's, etc. and uniform line thickness. Additionally, the characters now connect as they are meant to AND it's public domain! :D Have fun, fellow adventurers!

The D'ni language and numerical system belong to Cyan as a part of the Myst series.Rebuilt%20from%20the%20ground%20up%2C%20this%20version%20of%20my%20D%27ni%20numeral%20font%20features%20better%20bowing%20on%20the%202%27s%2C%2010%27s%2C%20etc.%20and%20uniform%20line%20thickness.%20Additionally%2C%20the%20characters%20now%20connect%20as%20they%20are%20meant%20to%20AND%20it%27s%20public%20domain%21%20%3AD%20Have%20fun%2C%20fellow%20adventurers%21%0D%0A%0D%0AThe%20D%27ni%20language%20and%20numerical%20system%20belong%20to%20Cyan%20as%20a%20part%20of%20the%20Myst%20series.

Jamboree

 by caveras
 
Jamboree
  • Currently 7.67753
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 07.08.2014
Category: -
18 downloads18%20downloads181 comments1%20comments1474 glyphs474%20glyphs474A favorite of 3 usersA%20favorite%20of%203%20users3Pixel font based on the bitmap font used for player names and various other things in NBA Jam (T.E.) and NBA Hangtime on Super Nintendo.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game. The super- and subscript numbers are modeled after the smaller player attribute digits.

Also included are the slightly larger font variant used for the team names (NBA Jam) and the slightly smaller one used for the player name display during games (NBA Hangtime). Last but not least, there are the tiny player attribute characters.

The base font size and recommended setting for Jamboree is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.

NBA Jam & NBA Jam Tournament Edition on the SNES were developed by Iguana and released by Acclaim in 1994 and 1995. NBA Hangtime on the SNES was developed by Funcom and released by Midway in 1996.

~ Jamboree - created by Caveras after the original font used in NBA Jam (T.E.) and NBA Hangtime for the Super Nintendo. ~Pixel%20font%20based%20on%20the%20bitmap%20font%20used%20for%20player%20names%20and%20various%20other%20things%20in%20NBA%20Jam%20%28T.E.%29%20and%20NBA%20Hangtime%20on%20Super%20Nintendo.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20vast%20array%20of%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%20The%20super-%20and%20subscript%20numbers%20are%20modeled%20after%20the%20smaller%20player%20attribute%20digits.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AAlso%20included%20are%20the%20slightly%20larger%20font%20variant%20used%20for%20the%20team%20names%20%28NBA%20Jam%29%20and%20the%20slightly%20smaller%20one%20used%20for%20the%20player%20name%20display%20during%20games%20%28NBA%20Hangtime%29.%20Last%20but%20not%20least%2C%20there%20are%20the%20tiny%20player%20attribute%20characters.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Jamboree%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20pixel%20experience.%0D%0A%0D%0ANBA%20Jam%20%26%20NBA%20Jam%20Tournament%20Edition%20on%20the%20SNES%20were%20developed%20by%20Iguana%20and%20released%20by%20Acclaim%20in%201994%20and%201995.%20NBA%20Hangtime%20on%20the%20SNES%20was%20developed%20by%20Funcom%20and%20released%20by%20Midway%20in%201996.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Jamboree%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20NBA%20Jam%20%28T.E.%29%20and%20NBA%20Hangtime%20for%20the%20Super%20Nintendo.%20~

KonamiKlassic

 by sweetluvinbizkit
 
KonamiKlassic
  • Currently 0
0 votes
23 downloads23%20downloads2358 glyphs58%20glyphs58A favorite of 1 userA%20favorite%20of%201%20user1A classic Konami clone used in the original NES Castlevania HUD and title screens(CV1). Small caps and some miscellaneous characters were omitted here but every character seen in the game are included, plus a full CAPS library. While nearly identical to the classic NES font, there are some subtle differences most notably in 8, G and 0. The E and F widths now matches the Y width in pixels in this update. Spacing issues were corrected in this update as well. The intent here is to reproduce a pixel perfect font with low memory consumption for programming within the Game Maker/Studio environment. Enjoy! A%20classic%20Konami%20clone%20used%20in%20the%20original%20NES%20Castlevania%20HUD%20and%20title%20screens%28CV1%29.%20Small%20caps%20and%20some%20miscellaneous%20characters%20were%20omitted%20here%20but%20every%20character%20seen%20in%20the%20game%20are%20included%2C%20plus%20a%20full%20CAPS%20library.%20While%20nearly%20identical%20to%20the%20classic%20NES%20font%2C%20there%20are%20some%20subtle%20differences%20most%20notably%20in%208%2C%20G%20and%200.%20The%20E%20and%20F%20widths%20now%20matches%20the%20Y%20width%20in%20pixels%20in%20this%20update.%20Spacing%20issues%20were%20corrected%20in%20this%20update%20as%20well.%20The%20intent%20here%20is%20to%20reproduce%20a%20pixel%20perfect%20font%20with%20low%20memory%20consumption%20for%20programming%20within%20the%20Game%20Maker%2FStudio%20environment.%20Enjoy%21%20

Steelflight

 by caveras
 
Steelflight
  • Currently 8.53725
8.5Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.5%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 3 votes
Last edit: 07.08.2014
Category: -
51 downloads51%20downloads5110 comments10%20comments10493 glyphs493%20glyphs493A favorite of 3 usersA%20favorite%20of%203%20users3After spending hours scouring the net for the original font from the original 1993 SNES Shadowrun game without success, I recreated it from scratch, based on every character that appears in the game (US & German versions).

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game. The super- and subscript numbers are modeled after the game's tiny damage battle popups.

I will add a separate font for the set of the game font's hiragana and katakana glyphs that can be found in the Japanese version of the game.

The base font size and recommended setting for Steelflight is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience. Also note that, when using a (faux) bold style, the glyphs also appear identical to the bold in-game keywords.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Steelflight) after my favorite NPC from the game. The whole reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Steelflight - created by Caveras after the original font used in Shadowrun for the Super Nintendo. ~After%20spending%20hours%20scouring%20the%20net%20for%20the%20original%20font%20from%20the%20original%201993%20SNES%20Shadowrun%20game%20without%20success%2C%20I%20recreated%20it%20from%20scratch%2C%20based%20on%20every%20character%20that%20appears%20in%20the%20game%20%28US%20%26%20German%20versions%29.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20vast%20array%20of%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%20The%20super-%20and%20subscript%20numbers%20are%20modeled%20after%20the%20game%27s%20tiny%20damage%20battle%20popups.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AI%20will%20add%20a%20separate%20font%20for%20the%20set%20of%20the%20game%20font%27s%20hiragana%20and%20katakana%20glyphs%20that%20can%20be%20found%20in%20the%20Japanese%20version%20of%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Steelflight%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20pixel%20experience.%20Also%20note%20that%2C%20when%20using%20a%20%28faux%29%20bold%20style%2C%20the%20glyphs%20also%20appear%20identical%20to%20the%20bold%20in-game%20keywords.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Steelflight%29%20after%20my%20favorite%20NPC%20from%20the%20game.%20The%20whole%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Steelflight%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%C2%A0~

Gill Sans® Std Roman

by LinotypeFontShop.com
Gill Sans® Std Roman
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

1NextNext(26 FontStructions)