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Seattle2050

 by caveras
 
Seattle2050
  • Currently 0
0 votes
4 downloads4%20downloads4240 glyphs240%20glyphs240A favorite of 1 userA%20favorite%20of%201%20user1The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.

Unfortunately, the distinct font style makes it difficult to expand the character range, because there are only so much original characters provided in the game's intro.

The base font size and recommended setting for Seattle2050 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Seattle2050) after the setting of the game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Seattle2050 - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~The%20final%20pixel%20font%20recreation%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20futuristic%20monospace%20font%20appearing%20in%20the%20game%27s%20title%20screens%20and%20intro%20sequence.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20some%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20distinct%20font%20style%20makes%20it%20difficult%20to%20expand%20the%20character%20range%2C%20because%20there%20are%20only%20so%20much%20original%20characters%20provided%20in%20the%20game%27s%20intro.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Seattle2050%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Shadowrun%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Seattle2050%29%20after%20the%20setting%20of%20the%20game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Seattle2050%20-%20created%20by%20Caveras%20after%20the%20original%20title%20and%20intro%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Datajack

 by caveras
 
Datajack
  • Currently 7.67732
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
3 downloads3%20downloads31 comments1%20comments1290 glyphs290%20glyphs290A favorite of 1 userA%20favorite%20of%201%20user1Another recreated pixel font from the original 1993 SNES Shadowrun game, namely the monospace computer font appearing in the game's top-down Matrix sequences.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a lot of common characters, diacritics, super- and subscript numbers, and other gylphs that don't show up in the game.

Unfortunately, the strict 7px grid makes it hard to expand the character range of the font while staying true to the edgy style.

The base font size and recommended setting for Datajack is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate 1993 Matrix experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Datajack) after the tool that allows you to jack into the Matrix in-game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Datajack - created by Caveras after the original Matrix font used in Shadowrun for the Super Nintendo. ~Another%20recreated%20pixel%20font%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20monospace%20computer%20font%20appearing%20in%20the%20game%27s%20top-down%20Matrix%20sequences.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20lot%20of%20common%20characters%2C%20diacritics%2C%20super-%20and%20subscript%20numbers%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20strict%207px%20grid%20makes%20it%20hard%20to%20expand%20the%20character%20range%20of%20the%20font%20while%20staying%20true%20to%20the%20edgy%20style.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Datajack%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%201993%20Matrix%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Datajack%29%20after%20the%20tool%20that%20allows%20you%20to%20jack%20into%20the%20Matrix%20in-game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Datajack%20-%20created%20by%20Caveras%20after%20the%20original%20Matrix%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Jamboree

 by caveras
 
Jamboree
  • Currently 7.67753
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 07.08.2014
Category: -
18 downloads18%20downloads181 comments1%20comments1474 glyphs474%20glyphs474A favorite of 3 usersA%20favorite%20of%203%20users3Pixel font based on the bitmap font used for player names and various other things in NBA Jam (T.E.) and NBA Hangtime on Super Nintendo.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game. The super- and subscript numbers are modeled after the smaller player attribute digits.

Also included are the slightly larger font variant used for the team names (NBA Jam) and the slightly smaller one used for the player name display during games (NBA Hangtime). Last but not least, there are the tiny player attribute characters.

The base font size and recommended setting for Jamboree is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.

NBA Jam & NBA Jam Tournament Edition on the SNES were developed by Iguana and released by Acclaim in 1994 and 1995. NBA Hangtime on the SNES was developed by Funcom and released by Midway in 1996.

~ Jamboree - created by Caveras after the original font used in NBA Jam (T.E.) and NBA Hangtime for the Super Nintendo. ~Pixel%20font%20based%20on%20the%20bitmap%20font%20used%20for%20player%20names%20and%20various%20other%20things%20in%20NBA%20Jam%20%28T.E.%29%20and%20NBA%20Hangtime%20on%20Super%20Nintendo.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20vast%20array%20of%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%20The%20super-%20and%20subscript%20numbers%20are%20modeled%20after%20the%20smaller%20player%20attribute%20digits.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AAlso%20included%20are%20the%20slightly%20larger%20font%20variant%20used%20for%20the%20team%20names%20%28NBA%20Jam%29%20and%20the%20slightly%20smaller%20one%20used%20for%20the%20player%20name%20display%20during%20games%20%28NBA%20Hangtime%29.%20Last%20but%20not%20least%2C%20there%20are%20the%20tiny%20player%20attribute%20characters.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Jamboree%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20pixel%20experience.%0D%0A%0D%0ANBA%20Jam%20%26%20NBA%20Jam%20Tournament%20Edition%20on%20the%20SNES%20were%20developed%20by%20Iguana%20and%20released%20by%20Acclaim%20in%201994%20and%201995.%20NBA%20Hangtime%20on%20the%20SNES%20was%20developed%20by%20Funcom%20and%20released%20by%20Midway%20in%201996.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Jamboree%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20NBA%20Jam%20%28T.E.%29%20and%20NBA%20Hangtime%20for%20the%20Super%20Nintendo.%20~

Tales of Phontasia

 by darkgreen_orange
 
Tales of Phontasia
  • Currently 0
0 votes
Last edit: 06.05.2014
Category: -
1 download1%20download173 glyphs73%20glyphs73A recreation of the English characters from the Super Famicom/SNES game "Tales of Phantasia". This is the text from the Japanese version of the game, not from the fan translation.A%20recreation%20of%20the%20English%20characters%20from%20the%20Super%20Famicom%2FSNES%20game%20%22Tales%20of%20Phantasia%22.%20This%20is%20the%20text%20from%20the%20Japanese%20version%20of%20the%20game%2C%20not%20from%20the%20fan%20translation.

Card Master

 by darkgreen_orange
 
Card Master
  • Currently 0
0 votes
Last edit: 29.04.2014
Category: -
3 downloads3%20downloads372 glyphs72%20glyphs72This is the font used in the SNES game "Arcana". It was also used in Aeon Genesis' translation of "Live-a-Live".This%20is%20the%20font%20used%20in%20the%20SNES%20game%20%22Arcana%22.%20It%20was%20also%20used%20in%20Aeon%20Genesis%27%20translation%20of%20%22Live-a-Live%22.

Pixels

 by Chromebolt
 
Pixels
  • Currently 0
0 votes
Last edit: 06.04.2014
Category: -
1 download1%20download162 glyphs62%20glyphs62Pixels replace all.Pixels%20replace%20all.

Spoony Bard

 by Kaimi
 
Spoony Bard
  • Currently 0
0 votes
Last edit: 23.03.2014
Category: -
4 downloads4%20downloads4102 glyphs102%20glyphs102Font based on the one used in the SNES version of Final Fantasy IV.Font%20based%20on%20the%20one%20used%20in%20the%20SNES%20version%20of%20Final%20Fantasy%20IV.

RPGe Butz

 by Kaimi
 
RPGe Butz
  • Currently 0
0 votes
Last edit: 23.03.2014
Category: -
6 downloads6%20downloads6112 glyphs112%20glyphs112Font based on Final Fantasy V's SNES font created by the fan translation team RPGe.Font%20based%20on%20Final%20Fantasy%20V%27s%20SNES%20font%20created%20by%20the%20fan%20translation%20team%20RPGe.

Mr. Saturn

 by wes64
 
Mr. Saturn
  • Currently 0
0 votes
Last edit: 16.03.2014
Category: -
2 downloads2%20downloads292 glyphs92%20glyphs92A favorite of 1 userA%20favorite%20of%201%20user1Mr Saturn font from Earthbound. Derived from images from starmen.net.Mr%20Saturn%20font%20from%20Earthbound.%20Derived%20from%20images%20from%20starmen.net.

It's About Time - Battle

 by JoshuaJSlone
 
It's About Time - Battle
  • Currently 0
0 votes
Last edit: 08.02.2014
Category: Monospaced
2 downloads2%20downloads22 comments2%20comments280 glyphs80%20glyphs80A favorite of 1 userA%20favorite%20of%201%20user1Font from Chrono Trigger SNES. This is the font from the character name screen and used in battle. The font used for dialog in game is slightly larger and not monospace.

In game all these letters have a two-tone shading going on, but you're better off checking that out by screenshots than having me describe it.Font%20from%20Chrono%20Trigger%20SNES.%20This%20is%20the%20font%20from%20the%20character%20name%20screen%20and%20used%20in%20battle.%20The%20font%20used%20for%20dialog%20in%20game%20is%20slightly%20larger%20and%20not%20monospace.%0D%0A%0D%0AIn%20game%20all%20these%20letters%20have%20a%20two-tone%20shading%20going%20on%2C%20but%20you%27re%20better%20off%20checking%20that%20out%20by%20screenshots%20than%20having%20me%20describe%20it.

Astoria Sans Roman OT

by Alan MeeksFontShop.com
Astoria Sans Roman OT
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

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