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Dracula's Curse

 by darkgreen_orange
 
Dracula's Curse
  • Currently 8.29461
8.3Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.3%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 2 votes
2 downloads2%20downloads253 glyphs53%20glyphs53The font from the SNES game "Super Castlevania IV", used when you are inputting your name.The%20font%20from%20the%20SNES%20game%20%22Super%20Castlevania%20IV%22%2C%20used%20when%20you%20are%20inputting%20your%20name.

Lufia II Intro

 by darkgreen_orange
 
Lufia II Intro
  • Currently 7.91756
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 29.09.2014
Category: -
55 glyphs55%20glyphs55The font from the intro to the SNES game "Lufia II: Rise of the Sinistrals".The%20font%20from%20the%20intro%20to%20the%20SNES%20game%20%22Lufia%20II%3A%20Rise%20of%20the%20Sinistrals%22.

E.V.O. dragon vs. Trevor Belmont

 by OsyenVyeter
 
E.V.O. dragon vs. Trevor Belmont
  • Currently 0
0 votes
Last edit: 22.09.2014
Category: -
2 comments2%20comments226 glyphs26%20glyphs26E.V.O. dragon vs Trevor Belmont.E.V.O.%20dragon%20vs%20Trevor%20Belmont.

Gaiatype Ex

 by caveras
 
Gaiatype Ex
  • Currently 0
0 votes
4 downloads4%20downloads41 comments1%20comments1767 glyphs767%20glyphs767A favorite of 2 usersA%20favorite%20of%202%20users2This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.

This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype Ex is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.

Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.

Another recreation of this font based on the slightly different and narrower spaced variant Quintet used in Soul Blazer and Illusion of Gaia will be added soon under the name Gaiatype. To distinguish both variants, I gave this one the "Ex" affix after its extended character spacing.

The base font size and recommended setting for Gaiatype Ex is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.

Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.

~ Gaiatype Ex - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~This%20is%20a%20faithful%20recreation%20of%20the%20original%20font%20used%20in%20the%20SNES%20RPGs%20developed%20by%20Quintet.%20There%20is%20already%20a%20popular%20font%20based%20on%20the%20game%20called%20Lunchtime%20Doubly%20So%2C%20but%20that%20one%20has%20none%20of%20the%20special%20characters%20used%20in%20the%20European%20localizations%20of%20the%20game%2C%20and%20also%20none%20of%20the%20original%20Japanese%20characters.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThis%20trademark%20Quintet%20font%20appears%20in%20all%20their%20SNES%20RPGs%20%28namely%20Soul%20Blazer%2C%20Illusion%20of%20Gaia%2C%20and%20Terranigma%29%2C%20but%20with%20many%20little%20differences%20depending%20on%20the%20game%20at%20hand.%20Gaiatype%20Ex%20is%20a%20recreation%20of%20the%20Terranigma%20typeface%20variant%2C%20to%20be%20exact%2C%20with%20its%20own%20spacing%20and%20character%20set.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AFeaturing%20all%20the%20European%20diacritic%20and%20extra%20glyphs%20as%20well%20as%20a%20complete%20set%20of%20all%20the%20hiragana%20and%20katakana%20characters%20from%20the%20original%20version%20of%20the%20game%2C%20called%20Tenchi%20Souzou%20in%20Japan%2C%20this%20marks%20my%20most%20extensive%20font%20to%20date%20with%20over%20760%20glyphs%20in%20total.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AAnother%20recreation%20of%20this%20font%20based%20on%20the%20slightly%20different%20and%20narrower%20spaced%20variant%20Quintet%20used%20in%20Soul%20Blazer%20and%20Illusion%20of%20Gaia%20will%20be%20added%20soon%20under%20the%20name%20Gaiatype.%20To%20distinguish%20both%20variants%2C%20I%20gave%20this%20one%20the%20%22Ex%22%20affix%20after%20its%20extended%20character%20spacing.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Gaiatype%20Ex%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Terranigma%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0ATerranigma%20on%20the%20SNES%2C%20known%20as%20Tenchi%20Souzou%20in%20Japan%2C%20was%20developed%20by%20Quintet%20and%20released%20by%20Enix%20in%201995.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Gaiatype%20Ex%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Terranigma%20for%20the%20Super%20Nintendo.%20~

Quarlow

 by caveras
 
Quarlow
  • Currently 8.29357
8.3Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.3%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 2 votes
6 downloads6%20downloads61 comments1%20comments1756 glyphs756%20glyphs756A favorite of 1 userA%20favorite%20of%201%20user1Having grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!

Quarlow is my most extensive font to date, featuring over 750 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as countless added characters and all of the more common special characters, diacritic characters, etc.

The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.

Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.

~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~Having%20grown%20quite%20font%20of%20recreating%20video%20game%20pixel%20fonts%2C%20I%20did%20yet%20another%20one%3A%20the%20font%20used%20in%20the%20SNES%20classic%20Super%20Punch-Out%21%21%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AQuarlow%20is%20my%20most%20extensive%20font%20to%20date%2C%20featuring%20over%20750%20glyphs%20based%20on%20the%20characters%20appearing%20in%20the%20game.%20It%20comes%20with%20a%20whole%20hiragana%20%26%20katakana%20set%20as%20well%20as%20countless%20added%20characters%20and%20all%20of%20the%20more%20common%20special%20characters%2C%20diacritic%20characters%2C%20etc.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Quarlow%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20punch-out%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0ASuper%20Punch-Out%21%21%20on%20the%20SNES%20was%20developed%20and%20released%20by%20Nintendo%20in%201994.%20I%20picked%20the%20name%20of%20the%20font%20%28Quarlow%29%20after%20one%20of%20the%20many%20quirky%20opponents%20you%20face%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Quarlow%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Super%20Punch-Out%21%21%20for%20the%20Super%20Nintendo.%20~

Mega Man X

 by redux
 
Mega Man X
  • Currently 0
0 votes
2 downloads2%20downloads21 comments1%20comments190 glyphs90%20glyphs90A favorite of 1 userA%20favorite%20of%201%20user1Recreation of the pixel font from Capcom's "Mega Man X" (1993) on the SNES.

The same font was reused (and expanded) in "Mega Man X2" (1994) and "Mega Man X3" (1995). This recreation includes the fully expanded character set of the later games. It also retains the strangely mismatched "]" character of the original.

Only the characters present in the games' tile sets have been included.Recreation%20of%20the%20pixel%20font%20from%20Capcom%27s%20%22Mega%20Man%20X%22%20%281993%29%20on%20the%20SNES.%0D%0A%0D%0AThe%20same%20font%20was%20reused%20%28and%20expanded%29%20in%20%22Mega%20Man%20X2%22%20%281994%29%20and%20%22Mega%20Man%20X3%22%20%281995%29.%20This%20recreation%20includes%20the%20fully%20expanded%20character%20set%20of%20the%20later%20games.%20It%20also%20retains%20the%20strangely%20mismatched%20%22%5D%22%20character%20of%20the%20original.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20games%27%20tile%20sets%20have%20been%20included.

Magus vs Crono

 by OsyenVyeter
 
Magus vs Crono
  • Currently 8.09239
8.1Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.1%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 3 votes
Last edit: 18.09.2014
Category: -
2 downloads2%20downloads25 comments5%20comments526 glyphs26%20glyphs26A favorite of 1 userA%20favorite%20of%201%20user1Magus vs. Crono. Chronotrigger for snes. The letters are A, B, and C.Magus%20vs.%20Crono.%20Chronotrigger%20for%20snes.%20The%20letters%20are%20A%2C%20B%2C%20and%20C.

Seattle2050

 by caveras
 
Seattle2050
  • Currently 0
0 votes
6 downloads6%20downloads6240 glyphs240%20glyphs240A favorite of 1 userA%20favorite%20of%201%20user1The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.

Unfortunately, the distinct font style makes it difficult to expand the character range, because there are only so much original characters provided in the game's intro.

The base font size and recommended setting for Seattle2050 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Seattle2050) after the setting of the game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Seattle2050 - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~The%20final%20pixel%20font%20recreation%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20futuristic%20monospace%20font%20appearing%20in%20the%20game%27s%20title%20screens%20and%20intro%20sequence.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20some%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20distinct%20font%20style%20makes%20it%20difficult%20to%20expand%20the%20character%20range%2C%20because%20there%20are%20only%20so%20much%20original%20characters%20provided%20in%20the%20game%27s%20intro.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Seattle2050%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Shadowrun%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Seattle2050%29%20after%20the%20setting%20of%20the%20game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Seattle2050%20-%20created%20by%20Caveras%20after%20the%20original%20title%20and%20intro%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Datajack

 by caveras
 
Datajack
  • Currently 7.68373
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
4 downloads4%20downloads41 comments1%20comments1290 glyphs290%20glyphs290A favorite of 1 userA%20favorite%20of%201%20user1Another recreated pixel font from the original 1993 SNES Shadowrun game, namely the monospace computer font appearing in the game's top-down Matrix sequences.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a lot of common characters, diacritics, super- and subscript numbers, and other gylphs that don't show up in the game.

Unfortunately, the strict 7px grid makes it hard to expand the character range of the font while staying true to the edgy style.

The base font size and recommended setting for Datajack is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate 1993 Matrix experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Datajack) after the tool that allows you to jack into the Matrix in-game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Datajack - created by Caveras after the original Matrix font used in Shadowrun for the Super Nintendo. ~Another%20recreated%20pixel%20font%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20monospace%20computer%20font%20appearing%20in%20the%20game%27s%20top-down%20Matrix%20sequences.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20lot%20of%20common%20characters%2C%20diacritics%2C%20super-%20and%20subscript%20numbers%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20strict%207px%20grid%20makes%20it%20hard%20to%20expand%20the%20character%20range%20of%20the%20font%20while%20staying%20true%20to%20the%20edgy%20style.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Datajack%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%201993%20Matrix%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Datajack%29%20after%20the%20tool%20that%20allows%20you%20to%20jack%20into%20the%20Matrix%20in-game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Datajack%20-%20created%20by%20Caveras%20after%20the%20original%20Matrix%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Jamboree

 by caveras
 
Jamboree
  • Currently 7.69485
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 07.08.2014
Category: -
19 downloads19%20downloads191 comments1%20comments1474 glyphs474%20glyphs474A favorite of 3 usersA%20favorite%20of%203%20users3Pixel font based on the bitmap font used for player names and various other things in NBA Jam (T.E.) and NBA Hangtime on Super Nintendo.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game. The super- and subscript numbers are modeled after the smaller player attribute digits.

Also included are the slightly larger font variant used for the team names (NBA Jam) and the slightly smaller one used for the player name display during games (NBA Hangtime). Last but not least, there are the tiny player attribute characters.

The base font size and recommended setting for Jamboree is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.

NBA Jam & NBA Jam Tournament Edition on the SNES were developed by Iguana and released by Acclaim in 1994 and 1995. NBA Hangtime on the SNES was developed by Funcom and released by Midway in 1996.

~ Jamboree - created by Caveras after the original font used in NBA Jam (T.E.) and NBA Hangtime for the Super Nintendo. ~Pixel%20font%20based%20on%20the%20bitmap%20font%20used%20for%20player%20names%20and%20various%20other%20things%20in%20NBA%20Jam%20%28T.E.%29%20and%20NBA%20Hangtime%20on%20Super%20Nintendo.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20vast%20array%20of%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%20The%20super-%20and%20subscript%20numbers%20are%20modeled%20after%20the%20smaller%20player%20attribute%20digits.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AAlso%20included%20are%20the%20slightly%20larger%20font%20variant%20used%20for%20the%20team%20names%20%28NBA%20Jam%29%20and%20the%20slightly%20smaller%20one%20used%20for%20the%20player%20name%20display%20during%20games%20%28NBA%20Hangtime%29.%20Last%20but%20not%20least%2C%20there%20are%20the%20tiny%20player%20attribute%20characters.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Jamboree%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20pixel%20experience.%0D%0A%0D%0ANBA%20Jam%20%26%20NBA%20Jam%20Tournament%20Edition%20on%20the%20SNES%20were%20developed%20by%20Iguana%20and%20released%20by%20Acclaim%20in%201994%20and%201995.%20NBA%20Hangtime%20on%20the%20SNES%20was%20developed%20by%20Funcom%20and%20released%20by%20Midway%20in%201996.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Jamboree%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20NBA%20Jam%20%28T.E.%29%20and%20NBA%20Hangtime%20for%20the%20Super%20Nintendo.%20~

TheSans Basic Plain

by LucasFontsFontShop.com
TheSans Basic Plain
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

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