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Arcology

 by caveras
 
Arcology
  • Currently 0
0 votes
1 download1%20download1377 glyphs377%20glyphs377The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.

On a side note, I want to publish the recreated interface font from the classic Harlan Ellison adaptation I Have No Mouth, And I Must Scream soon as well, which is almost identitical to that one but with a few little differences in detail. I also published the Raitsov font earlier under a different name, but added a lot of stuff to this one plus hated the old name, so I think it's okay to republish it in an updated version.

The base font size and recommended setting for Arcology is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. Just like with another one of my Shadowrun font remakes (the Renraku font), I picked the name of this font after the Renraku Arcology, a famous structure/location in the Shadowrun canon. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Arcology - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~The%20final%20pixel%20font%20recreation%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20futuristic%20monospace%20font%20appearing%20in%20the%20game%27s%20title%20screens%20and%20intro%20sequence.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20some%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AOn%20a%20side%20note%2C%20I%20want%20to%20publish%20the%20recreated%20interface%20font%20from%20the%20classic%20Harlan%20Ellison%20adaptation%20I%20Have%20No%20Mouth%2C%20And%20I%20Must%20Scream%20soon%20as%20well%2C%20which%20is%20almost%20identitical%20to%20that%20one%20but%20with%20a%20few%20little%20differences%20in%20detail.%20I%20also%20published%20the%20Raitsov%20font%20earlier%20under%20a%20different%20name%2C%20but%20added%20a%20lot%20of%20stuff%20to%20this%20one%20plus%20hated%20the%20old%20name%2C%20so%20I%20think%20it%27s%20okay%20to%20republish%20it%20in%20an%20updated%20version.%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Arcology%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Shadowrun%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20Just%20like%20with%20another%20one%20of%20my%20Shadowrun%20font%20remakes%20%28the%20Renraku%20font%29%2C%20I%20picked%20the%20name%20of%20this%20font%20after%20the%20Renraku%20Arcology%2C%20a%20famous%20structure%2Flocation%20in%20the%20Shadowrun%20canon.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Arcology%20-%20created%20by%20Caveras%20after%20the%20original%20title%20and%20intro%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Magus vs Crono

 by OsyenVyeter
 
Magus vs Crono
  • Currently 8.2213
8.2Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.2%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 4 votes
Last edit: 18.09.2014
Category: -
2 downloads2%20downloads25 comments5%20comments526 glyphs26%20glyphs26A favorite of 1 userA%20favorite%20of%201%20user1Magus vs. Crono. Chronotrigger for snes. The letters are A, B, and C.Magus%20vs.%20Crono.%20Chronotrigger%20for%20snes.%20The%20letters%20are%20A%2C%20B%2C%20and%20C.

Datajack

 by caveras
 
Datajack
  • Currently 7.70372
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
5 downloads5%20downloads51 comments1%20comments1290 glyphs290%20glyphs290A favorite of 1 userA%20favorite%20of%201%20user1Another recreated pixel font from the original 1993 SNES Shadowrun game, namely the monospace computer font appearing in the game's top-down Matrix sequences.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a lot of common characters, diacritics, super- and subscript numbers, and other gylphs that don't show up in the game.

Unfortunately, the strict 7px grid makes it hard to expand the character range of the font while staying true to the edgy style.

The base font size and recommended setting for Datajack is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate 1993 Matrix experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Datajack) after the tool that allows you to jack into the Matrix in-game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Datajack - created by Caveras after the original Matrix font used in Shadowrun for the Super Nintendo. ~Another%20recreated%20pixel%20font%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20monospace%20computer%20font%20appearing%20in%20the%20game%27s%20top-down%20Matrix%20sequences.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20lot%20of%20common%20characters%2C%20diacritics%2C%20super-%20and%20subscript%20numbers%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20strict%207px%20grid%20makes%20it%20hard%20to%20expand%20the%20character%20range%20of%20the%20font%20while%20staying%20true%20to%20the%20edgy%20style.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Datajack%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%201993%20Matrix%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Datajack%29%20after%20the%20tool%20that%20allows%20you%20to%20jack%20into%20the%20Matrix%20in-game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Datajack%20-%20created%20by%20Caveras%20after%20the%20original%20Matrix%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Renraku

 by caveras
 
Renraku
  • Currently 7.93848
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
6 downloads6%20downloads64 comments4%20comments4213 glyphs213%20glyphs213A favorite of 1 userA%20favorite%20of%201%20user1This font is an extended 1:1 rebuild of the main text font used in the Shadowrun game for Sega Genesis. I have added some common characters, diacritics, and other gylphs that don't show up in the game.

The base font size and recommended setting for Renraku is 8pt and multiples of that. Use metric kerning to keep the monospace layout and avoid additional smoothing effects for the ultimate pixel experience.

Shadowrun on the Genesis was developed by BlueSky Software and released by Sega in 1994. I picked the name of the font (Renraku) after one of the most notorious corporations appearing in the Shadowrun setting as well as in the game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Renraku - created by Caveras after the original font used in Shadowrun for the Sega Genesis. ~This%20font%20is%20an%20extended%201%3A1%20rebuild%20of%20the%20main%20text%20font%20used%20in%20the%20Shadowrun%20game%20for%20Sega%20Genesis.%20I%20have%20added%20some%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Renraku%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20to%20keep%20the%20monospace%20layout%20and%20avoid%20additional%20smoothing%20effects%20for%20the%20ultimate%20pixel%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20Genesis%20was%20developed%20by%20BlueSky%20Software%20and%20released%20by%20Sega%20in%201994.%20I%20picked%20the%20name%20of%20the%20font%20%28Renraku%29%20after%20one%20of%20the%20most%20notorious%20corporations%20appearing%20in%20the%20Shadowrun%20setting%20as%20well%20as%20in%20the%20game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Renraku%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Shadowrun%20for%20the%20Sega%20Genesis.%20~

Tales of Phontasia

 by darkgreen_orange
 
Tales of Phontasia
  • Currently 0
0 votes
Last edit: 06.05.2014
Category: -
3 downloads3%20downloads373 glyphs73%20glyphs73A recreation of the English characters from the Super Famicom/SNES game "Tales of Phantasia". This is the text from the Japanese version of the game, not from the fan translation.A%20recreation%20of%20the%20English%20characters%20from%20the%20Super%20Famicom%2FSNES%20game%20%22Tales%20of%20Phantasia%22.%20This%20is%20the%20text%20from%20the%20Japanese%20version%20of%20the%20game%2C%20not%20from%20the%20fan%20translation.

Luna

 by OsyenVyeter
 
Luna
  • Currently 7.48454
7.5Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.5%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E8.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 12.02.2014
Category: -
1 download1%20download11 comments1%20comments126 glyphs26%20glyphs26A favorite of 2 usersA%20favorite%20of%202%20users2Luna. A one character font. Actually quite large at approx. 130 pixels tall.  Just a fun exploration and reminder of the kinds of art we can make here at fontstruct.  The other letters are mere scribbles so that this "font" would show up on the board.Luna.%20A%20one%20character%20font.%20Actually%20quite%20large%20at%20approx.%20130%20pixels%20tall.%20%20Just%20a%20fun%20exploration%20and%20reminder%20of%20the%20kinds%20of%20art%20we%20can%20make%20here%20at%20fontstruct.%20%20The%20other%20letters%20are%20mere%20scribbles%20so%20that%20this%20%22font%22%20would%20show%20up%20on%20the%20board.

Abra Cadaverous

 by carmilla
 
Abra Cadaverous
  • Currently 0
0 votes
Last edit: 08.11.2013
Category: -
9 downloads9%20downloads9179 glyphs179%20glyphs179A font by Maki Yamazaki. Designed to be pretty AND also fairly readable, even when in smaller sizes.

Partly influenced by pixel art/computer games/art nouveau, but with scalability & smoothness in mind.A%20font%20by%20Maki%20Yamazaki.%20Designed%20to%20be%20pretty%20AND%20also%20fairly%20readable%2C%20even%20when%20in%20smaller%20sizes.%0D%0A%0D%0APartly%20influenced%20by%20pixel%20art%2Fcomputer%20games%2Fart%20nouveau%2C%20but%20with%20scalability%20%26%20smoothness%20in%20mind.

Fancy Pixel Font

 by StrongJoshua
 
Fancy Pixel Font
  • Currently 7.44244
7.4Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.4%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E8.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 04.11.2013
Category: -
1 download1%20download1100 glyphs100%20glyphs100A favorite of 2 usersA%20favorite%20of%202%20users2I made my RPG Pixel Font somewhat smoother so that I have another option in case I don;t like the other. For rights and whatever just visit the original font's page.I%20made%20my%20RPG%20Pixel%20Font%20somewhat%20smoother%20so%20that%20I%20have%20another%20option%20in%20case%20I%20don%3Bt%20like%20the%20other.%20For%20rights%20and%20whatever%20just%20visit%20the%20original%20font%27s%20page.

RPG Pixel Font

 by StrongJoshua
 
RPG Pixel Font
  • Currently 0
0 votes
Last edit: 26.06.2014
Category: -
10 downloads10%20downloads1098 glyphs98%20glyphs98I made this font specifically for personal use when I program, but feel free to use it for yourself wherever you want; just make sure to credit me!I%20made%20this%20font%20specifically%20for%20personal%20use%20when%20I%20program%2C%20but%20feel%20free%20to%20use%20it%20for%20yourself%20wherever%20you%20want%3B%20just%20make%20sure%20to%20credit%20me%21

Roleplay

 by elipurplepants
 
Roleplay
  • Currently 0
0 votes
Last edit: 01.11.2013
Category: -
1 download1%20download1104 glyphs104%20glyphs104A small square font that could be used for an RPG or maybe pixel art. Best used in 8, 16, or 24 point. Free for use in any personal project, but please give credit. Do not modify or use commercially without permission.A%20small%20square%20font%20that%20could%20be%20used%20for%20an%20RPG%20or%20maybe%20pixel%20art.%20Best%20used%20in%208%2C%2016%2C%20or%2024%20point.%20Free%20for%20use%20in%20any%20personal%20project%2C%20but%20please%20give%20credit.%20Do%20not%20modify%20or%20use%20commercially%20without%20permission.

Futura Light OT

by Elsner+FlakeFontShop.com
Futura Light OT
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

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