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Mega Man 4-5-6 Small

 by redux
 
Mega Man 4-5-6 Small
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1 download1%20download11 comments1%20comments163 glyphs63%20glyphs63Recreation of the small pixel font used in the weapon selection screen of Capcom's "Mega Man 6" (1993).

The font is only complete in the ROM for the 6th installment in the series - "Mega Man 4" (1991) and "Mega Man 5" (1992) already used this font, but only a subset of the letters is present in their respective ROMs.Recreation%20of%20the%20small%20pixel%20font%20used%20in%20the%20weapon%20selection%20screen%20of%20Capcom%27s%20%22Mega%20Man%206%22%20%281993%29.%0D%0A%0D%0AThe%20font%20is%20only%20complete%20in%20the%20ROM%20for%20the%206th%20installment%20in%20the%20series%20-%20%22Mega%20Man%204%22%20%281991%29%20and%20%22Mega%20Man%205%22%20%281992%29%20already%20used%20this%20font%2C%20but%20only%20a%20subset%20of%20the%20letters%20is%20present%20in%20their%20respective%20ROMs.

Batman NES

 by redux
 
Batman NES
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1 download1%20download11 comments1%20comments174 glyphs74%20glyphs74Recreation of the pixel font (used for the story/cutscene screens) from Sunsoft's "Batman" (aka "Batman: The Video Game", 1989) on the NES. Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20%28used%20for%20the%20story%2Fcutscene%20screens%29%20from%20Sunsoft%27s%20%22Batman%22%20%28aka%20%22Batman%3A%20The%20Video%20Game%22%2C%201989%29%20on%20the%20NES.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Chip 'n Dale Rescue Rangers (NES)

 by redux
 
Chip 'n Dale Rescue Rangers (NES)
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3 downloads3%20downloads31 comments1%20comments173 glyphs73%20glyphs73Recreation of the pixel font used in Nintendo/Disney's "Chip 'n Dale Rescue Rangers" (1990). Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20Nintendo%2FDisney%27s%20%22Chip%20%27n%20Dale%20Rescue%20Rangers%22%20%281990%29.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

PlayChoice-10

 by redux
 
PlayChoice-10
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7 downloads7%20downloads71 comments1%20comments177 glyphs77%20glyphs77Recreation of the font used for the game selection and instructions screen of Nintendo's "PlayChoice-10" NES-based arcade system (1986). Only the characters present in the system's tile set have been included.Recreation%20of%20the%20font%20used%20for%20the%20game%20selection%20and%20instructions%20screen%20of%20Nintendo%27s%20%22PlayChoice-10%22%20NES-based%20arcade%20system%20%281986%29.%20Only%20the%20characters%20present%20in%20the%20system%27s%20tile%20set%20have%20been%20included.

Kickle Cubicle (NES)

 by redux
 
Kickle Cubicle (NES)
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3 downloads3%20downloads31 comments1%20comments174 glyphs74%20glyphs74Recreation of the primary pixel font used in the NES version of Irem's "Kickle Cubicle" (1990).

Compared to the original arcade version, the NES one has quite a few changed characters, a complete lowercase, and additional/modified punctuation.

Interestingly, for the in-game "SCORE" and "TIME" display, the NES game uses the characters from the original arcade version.

Only the characters present in the game's ROM have been included.Recreation%20of%20the%20primary%20pixel%20font%20used%20in%20the%20NES%20version%20of%20Irem%27s%20%22Kickle%20Cubicle%22%20%281990%29.%0D%0A%0D%0ACompared%20to%20the%20original%20arcade%20version%2C%20the%20NES%20one%20has%20quite%20a%20few%20changed%20characters%2C%20a%20complete%20lowercase%2C%20and%20additional%2Fmodified%20punctuation.%0D%0A%0D%0AInterestingly%2C%20for%20the%20in-game%20%22SCORE%22%20and%20%22TIME%22%20display%2C%20the%20NES%20game%20uses%20the%20characters%20from%20the%20original%20arcade%20version.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20ROM%20have%20been%20included.

Tehkan World Cup

 by redux
 
Tehkan World Cup
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1 download1%20download11 comments1%20comments175 glyphs75%20glyphs75Recreation of the pixel font used in Tecmo's arcade game "Tehkan World Cup" (1986, aka "Tecmo World Cup").

This was also used for the NES version of "Tecmo Bowl" (1989), minus most of the non-alphanumeric characters, even though the arcade version of "Tecmo Bowl" (1988) used a subtly different font.

Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20Tecmo%27s%20arcade%20game%20%22Tehkan%20World%20Cup%22%20%281986%2C%20aka%20%22Tecmo%20World%20Cup%22%29.%0D%0A%0D%0AThis%20was%20also%20used%20for%20the%20NES%20version%20of%20%22Tecmo%20Bowl%22%20%281989%29%2C%20minus%20most%20of%20the%20non-alphanumeric%20characters%2C%20even%20though%20the%20arcade%20version%20of%20%22Tecmo%20Bowl%22%20%281988%29%20used%20a%20subtly%20different%20font.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Kirby's Adventure (NES) Variant 1

 by redux
 
Kirby's Adventure (NES) Variant 1
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2 downloads2%20downloads21 comments1%20comments166 glyphs66%20glyphs66A favorite of 1 userA%20favorite%20of%201%20user1Recreation of one of the pixel fonts used in Nintendo's "Kirby's Adventure" (1993) on the NES.

This particular variant is used for the score counter and health meter label.

Only the characters present in the game's ROM have been included.Recreation%20of%20one%20of%20the%20pixel%20fonts%20used%20in%20Nintendo%27s%20%22Kirby%27s%20Adventure%22%20%281993%29%20on%20the%20NES.%0D%0A%0D%0AThis%20particular%20variant%20is%20used%20for%20the%20score%20counter%20and%20health%20meter%20label.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20ROM%20have%20been%20included.

Contra (Famicom/NES)

 by redux
 
Contra (Famicom/NES)
  • Currently 7.89786
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
15 downloads15%20downloads152 comments2%20comments2157 glyphs157%20glyphs157A favorite of 1 userA%20favorite%20of%201%20user1Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.

Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).

In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).

Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20from%20Konami%27s%20%22Contra%22%20%28aka%20%22Gryzor%22%20and%20%22Probotector%22%2C%201987%29%20on%20the%20Nintendo%20Famicom.%0D%0A%0D%0ACompared%20to%20the%20regular%20NES%20version%2C%20the%20Famicom%20not%20only%20had%20improved%20graphics%2C%20but%20also%20a%20whole%20story%20trailer%20and%20cut-scene%20screens%20between%20each%20mission...and%20for%20these%2C%20the%20ROM%20included%20extra%20punctuation%20and%20an%20almost%20complete%20set%20of%20katakana%20characters%2C%20which%20I%27ve%20included%20here%20as%20well%20%28mapped%20to%20their%20corresponding%20unicode%20points%29.%0D%0A%0D%0AIn%20the%20game%2C%20some%20of%20the%20more%20complex%20katakana%20characters%20were%20built%20by%20combining%20two%20separate%20characters%20%28for%20instance%2C%20the%20letter%20Hu%20followed%20by%20a%20%22double%20bar%22%20character%20to%20form%20the%20letter%20Bu%29%3B%20however%2C%20for%20this%20recreation%20I%20actually%20created%20single%20characters%20for%20these%20compounds%20and%20mapped%20them%20to%20the%20correct%20katakana%20code%20point%20-%20but%20as%20a%20result%2C%20these%20characters%20have%20double%20the%20width%20of%20the%20other%20letters%20%2816px%20rather%20than%208px%29.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Holy Diver (NES)

 by redux
 
Holy Diver (NES)
  • Currently 8.26792
8.3Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.3%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 2 votes
5 downloads5%20downloads511 comments11%20comments1168 glyphs68%20glyphs68A favorite of 2 usersA%20favorite%20of%202%20users2Recreation of the pixel font used in Irem's "Holy Diver" (1989) on the NES.

This font breaks out of the traditional 8x8 grid, with some characters featuring an additional 1-2 pixel descender (stored in a separate tile in the ROM).

With the exception of the "j" and "q" (which were completely absent), only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20Irem%27s%20%22Holy%20Diver%22%20%281989%29%20on%20the%20NES.%0D%0A%0D%0AThis%20font%20breaks%20out%20of%20the%20traditional%208x8%20grid%2C%20with%20some%20characters%20featuring%20an%20additional%201-2%20pixel%20descender%20%28stored%20in%20a%20separate%20tile%20in%20the%20ROM%29.%0D%0A%0D%0AWith%20the%20exception%20of%20the%20%22j%22%20and%20%22q%22%20%28which%20were%20completely%20absent%29%2C%20only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Super Mario Brothers 3 (secondary)

 by redux
 
Super Mario Brothers 3 (secondary)
  • Currently 0
0 votes
9 downloads9%20downloads91 comments1%20comments172 glyphs72%20glyphs72Recreation of the secondary pixel font used in Nintendo's "Super Mario Brothers 3" (1988) on the NES. This font is used for the text panels in the "toad houses". Also included are the slightly smaller numbers used for the score/coin/time/lives counters.  Only the characters present in the game's ROM have been included.Recreation%20of%20the%20secondary%20pixel%20font%20used%20in%20Nintendo%27s%20%22Super%20Mario%20Brothers%203%22%20%281988%29%20on%20the%20NES.%20This%20font%20is%20used%20for%20the%20text%20panels%20in%20the%20%22toad%20houses%22.%20Also%20included%20are%20the%20slightly%20smaller%20numbers%20used%20for%20the%20score%2Fcoin%2Ftime%2Flives%20counters.%20%20Only%20the%20characters%20present%20in%20the%20game%27s%20ROM%20have%20been%20included.

Hair Std Regular

by URWFontShop.com
Hair Std Regular
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

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