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Konami Classic Font (Official Version)

 by FontofFame
 
Konami Classic Font (Official Version)
  • Currently 0
0 votes
Cloned from Nintendo NES FontCloned from Nintendo NES Font
Last edit: 27.05.2014
Tags: Konami, Nes, Arcade
Category: -
5 downloads5%20downloads584 glyphs84%20glyphs84Classic Konami font with some edited letters to make it authenic. Also includes lower case letters that are not included.Classic%20Konami%20font%20with%20some%20edited%20letters%20to%20make%20it%20authenic.%20Also%20includes%20lower%20case%20letters%20that%20are%20not%20included.

KonamiKlassic

 by sweetluvinbizkit
 
KonamiKlassic
  • Currently 0
0 votes
22 downloads22%20downloads2258 glyphs58%20glyphs58A favorite of 1 userA%20favorite%20of%201%20user1A classic Konami clone used in the original NES Castlevania HUD and title screens(CV1). Small caps and some miscellaneous characters were omitted here but every character seen in the game are included, plus a full CAPS library. While nearly identical to the classic NES font, there are some subtle differences most notably in 8, G and 0. The E and F widths now matches the Y width in pixels in this update. Spacing issues were corrected in this update as well. The intent here is to reproduce a pixel perfect font with low memory consumption for programming within the Game Maker/Studio environment. Enjoy! A%20classic%20Konami%20clone%20used%20in%20the%20original%20NES%20Castlevania%20HUD%20and%20title%20screens%28CV1%29.%20Small%20caps%20and%20some%20miscellaneous%20characters%20were%20omitted%20here%20but%20every%20character%20seen%20in%20the%20game%20are%20included%2C%20plus%20a%20full%20CAPS%20library.%20While%20nearly%20identical%20to%20the%20classic%20NES%20font%2C%20there%20are%20some%20subtle%20differences%20most%20notably%20in%208%2C%20G%20and%200.%20The%20E%20and%20F%20widths%20now%20matches%20the%20Y%20width%20in%20pixels%20in%20this%20update.%20Spacing%20issues%20were%20corrected%20in%20this%20update%20as%20well.%20The%20intent%20here%20is%20to%20reproduce%20a%20pixel%20perfect%20font%20with%20low%20memory%20consumption%20for%20programming%20within%20the%20Game%20Maker%2FStudio%20environment.%20Enjoy%21%20

Tutankham

 by redux
 
Tutankham
  • Currently 0
0 votes
Last edit: 10.12.2013
Category: Monospaced
4 downloads4%20downloads41 comments1%20comments162 glyphs62%20glyphs62Recreation of the pixel font from Konami's "Tutankham" (1982). Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20from%20Konami%27s%20%22Tutankham%22%20%281982%29.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Tactician

 by redux
 
Tactician
  • Currently 0
0 votes
Last edit: 10.12.2013
Category: Monospaced
3 downloads3%20downloads32 comments2%20comments267 glyphs67%20glyphs67Recreation of the pixel font from Konami's "Tactician" (1981). Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20from%20Konami%27s%20%22Tactician%22%20%281981%29.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Gaiapolis

 by redux
 
Gaiapolis
  • Currently 0
0 votes
Last edit: 12.11.2013
Category: Monospaced
1 download1%20download11 comments1%20comments179 glyphs79%20glyphs79Recreation of the pixel font used in Konami's "Gaiapolis" (1993). Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20Konami%27s%20%22Gaiapolis%22%20%281993%29.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Finalizer - Super Transformation

 by redux
 
Finalizer - Super Transformation
  • Currently 0
0 votes
5 downloads5%20downloads51 comments1%20comments169 glyphs69%20glyphs69Recreation of the pixel font used in Konami's "Finalizer - Super Transformation" (1985). Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20Konami%27s%20%22Finalizer%20-%20Super%20Transformation%22%20%281985%29.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Roc'n Rope

 by redux
 
Roc'n Rope
  • Currently 7.86556
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 10.11.2013
Category: Monospaced
2 downloads2%20downloads22 comments2%20comments269 glyphs69%20glyphs69A favorite of 2 usersA%20favorite%20of%202%20users2Recreation of the pixel font from Konami's "Roc'n Rope" (1983).

Note the slightly awkward "G" and the complete lowercase, which is present in the game ROM but does not seem to be used in the actual game.

Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20from%20Konami%27s%20%22Roc%27n%20Rope%22%20%281983%29.%0D%0A%0D%0ANote%20the%20slightly%20awkward%20%22G%22%20and%20the%20complete%20lowercase%2C%20which%20is%20present%20in%20the%20game%20ROM%20but%20does%20not%20seem%20to%20be%20used%20in%20the%20actual%20game.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Old-School Games

 by l-lokakuu
 
Old-School Games
  • Currently 0
0 votes
Last edit: 11.02.2014
Category: -
7 downloads7%20downloads7208 glyphs208%20glyphs208A favorite of 1 userA%20favorite%20of%201%20user1This is a font that is cloned from the text that appears in old-school video games made by software companies including, but not limited to, Atari, Namco, Nintendo, Taito, Konami, Sega and Hudsonsoft. It authentically adheres to 8x8 grid-like limitations while at the same time being legible, easily understandable, functional and practical. This font version sacrifices most accented letters  in favour of a number of ligatures and digraphs so that two characters can occupy the strict space of one letter to allow for more letters to occupy a line (namely thinner letters like I, F, L and T). Use of US-International keyboard configurations helps in the use of these ligatures (I hope where they are mapped is acceptable).

I have chosen letter-forms that are different from many of the letters that are characteristic of the classic typeface--A and V are most obvious--to give it my own spin. I did include the traditional A and V if you still want them, as well as alternates for 0 and 8. The lower-case letters are my own creation.

Insight and ideas for improvement are greatly appreciated.This%20is%20a%20font%20that%20is%20cloned%20from%20the%20text%20that%20appears%20in%20old-school%20video%20games%20made%20by%20software%20companies%20including%2C%20but%20not%20limited%20to%2C%20Atari%2C%20Namco%2C%20Nintendo%2C%20Taito%2C%20Konami%2C%20Sega%20and%20Hudsonsoft.%20It%20authentically%20adheres%20to%208x8%20grid-like%20limitations%20while%20at%20the%20same%20time%20being%20legible%2C%20easily%20understandable%2C%20functional%20and%20practical.%20This%20font%20version%20sacrifices%20most%20accented%20letters%20%20in%20favour%20of%20a%20number%20of%20ligatures%20and%20digraphs%20so%20that%20two%20characters%20can%20occupy%20the%20strict%20space%20of%20one%20letter%20to%20allow%20for%20more%20letters%20to%20occupy%20a%20line%20%28namely%20thinner%20letters%20like%20I%2C%20F%2C%20L%20and%20T%29.%20Use%20of%20US-International%20keyboard%20configurations%20helps%20in%20the%20use%20of%20these%20ligatures%20%28I%20hope%20where%20they%20are%20mapped%20is%20acceptable%29.%0D%0A%0D%0AI%20have%20chosen%20letter-forms%20that%20are%20different%20from%20many%20of%20the%20letters%20that%20are%20characteristic%20of%20the%20classic%20typeface--A%20and%20V%20are%20most%20obvious--to%20give%20it%20my%20own%20spin.%20I%20did%20include%20the%20traditional%20A%20and%20V%20if%20you%20still%20want%20them%2C%20as%20well%20as%20alternates%20for%200%20and%208.%20The%20lower-case%20letters%20are%20my%20own%20creation.%0D%0A%0D%0AInsight%20and%20ideas%20for%20improvement%20are%20greatly%20appreciated.

Contra (Famicom/NES)

 by redux
 
Contra (Famicom/NES)
  • Currently 7.88628
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
14 downloads14%20downloads142 comments2%20comments2157 glyphs157%20glyphs157Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.

Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).

In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).

Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20from%20Konami%27s%20%22Contra%22%20%28aka%20%22Gryzor%22%20and%20%22Probotector%22%2C%201987%29%20on%20the%20Nintendo%20Famicom.%0D%0A%0D%0ACompared%20to%20the%20regular%20NES%20version%2C%20the%20Famicom%20not%20only%20had%20improved%20graphics%2C%20but%20also%20a%20whole%20story%20trailer%20and%20cut-scene%20screens%20between%20each%20mission...and%20for%20these%2C%20the%20ROM%20included%20extra%20punctuation%20and%20an%20almost%20complete%20set%20of%20katakana%20characters%2C%20which%20I%27ve%20included%20here%20as%20well%20%28mapped%20to%20their%20corresponding%20unicode%20points%29.%0D%0A%0D%0AIn%20the%20game%2C%20some%20of%20the%20more%20complex%20katakana%20characters%20were%20built%20by%20combining%20two%20separate%20characters%20%28for%20instance%2C%20the%20letter%20Hu%20followed%20by%20a%20%22double%20bar%22%20character%20to%20form%20the%20letter%20Bu%29%3B%20however%2C%20for%20this%20recreation%20I%20actually%20created%20single%20characters%20for%20these%20compounds%20and%20mapped%20them%20to%20the%20correct%20katakana%20code%20point%20-%20but%20as%20a%20result%2C%20these%20characters%20have%20double%20the%20width%20of%20the%20other%20letters%20%2816px%20rather%20than%208px%29.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Mega Zone

 by redux
 
Mega Zone
  • Currently 0
0 votes
Last edit: 29.10.2013
Category: Monospaced
2 downloads2%20downloads21 comments1%20comments167 glyphs67%20glyphs67A favorite of 1 userA%20favorite%20of%201%20user1Recreation of the pixel font used in Konami's "Mega Zone" (1983). Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20Konami%27s%20%22Mega%20Zone%22%20%281983%29.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Blender Book OT

by GestaltenFontShop.com
Blender Book OT
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

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