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Arcology

 by caveras
 
Arcology
  • Currently 0
0 votes
1 download1%20download1377 glyphs377%20glyphs377The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.

On a side note, I want to publish the recreated interface font from the classic Harlan Ellison adaptation I Have No Mouth, And I Must Scream soon as well, which is almost identitical to that one but with a few little differences in detail. I also published the Raitsov font earlier under a different name, but added a lot of stuff to this one plus hated the old name, so I think it's okay to republish it in an updated version.

The base font size and recommended setting for Arcology is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. Just like with another one of my Shadowrun font remakes (the Renraku font), I picked the name of this font after the Renraku Arcology, a famous structure/location in the Shadowrun canon. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Arcology - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~The%20final%20pixel%20font%20recreation%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20futuristic%20monospace%20font%20appearing%20in%20the%20game%27s%20title%20screens%20and%20intro%20sequence.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20some%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AOn%20a%20side%20note%2C%20I%20want%20to%20publish%20the%20recreated%20interface%20font%20from%20the%20classic%20Harlan%20Ellison%20adaptation%20I%20Have%20No%20Mouth%2C%20And%20I%20Must%20Scream%20soon%20as%20well%2C%20which%20is%20almost%20identitical%20to%20that%20one%20but%20with%20a%20few%20little%20differences%20in%20detail.%20I%20also%20published%20the%20Raitsov%20font%20earlier%20under%20a%20different%20name%2C%20but%20added%20a%20lot%20of%20stuff%20to%20this%20one%20plus%20hated%20the%20old%20name%2C%20so%20I%20think%20it%27s%20okay%20to%20republish%20it%20in%20an%20updated%20version.%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Arcology%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Shadowrun%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20Just%20like%20with%20another%20one%20of%20my%20Shadowrun%20font%20remakes%20%28the%20Renraku%20font%29%2C%20I%20picked%20the%20name%20of%20this%20font%20after%20the%20Renraku%20Arcology%2C%20a%20famous%20structure%2Flocation%20in%20the%20Shadowrun%20canon.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Arcology%20-%20created%20by%20Caveras%20after%20the%20original%20title%20and%20intro%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Mysga

 by OsyenVyeter
 
Mysga
  • Currently 0
0 votes
1 download1%20download126 glyphs26%20glyphs26A favorite of 1 userA%20favorite%20of%201%20user1I had been keeping this one in my private collection for sometime now, but upon seeing the somewhat lacking selection in the S.G.A. series, I figured "What the heck"

While found in the enchanting books of Minecraft, this text can be originally found in the "Commander Keen" series of video games.

I don't really expect this to be any kind of success, I just thought I might add a blip of diversity to the SGA series that I am so fond of.I%20had%20been%20keeping%20this%20one%20in%20my%20private%20collection%20for%20sometime%20now%2C%20but%20upon%20seeing%20the%20somewhat%20lacking%20selection%20in%20the%20S.G.A.%20series%2C%20I%20figured%20%22What%20the%20heck%22%0D%0A%0D%0AWhile%20found%20in%20the%20enchanting%20books%20of%20Minecraft%2C%20this%20text%20can%20be%20originally%20found%20in%20the%20%22Commander%20Keen%22%20series%20of%20video%20games.%0D%0A%0D%0AI%20don%27t%20really%20expect%20this%20to%20be%20any%20kind%20of%20success%2C%20I%20just%20thought%20I%20might%20add%20a%20blip%20of%20diversity%20to%20the%20SGA%20series%20that%20I%20am%20so%20fond%20of.

Chesire Cat puzzle

 by OsyenVyeter
 
Chesire Cat puzzle
  • Currently 9.01965
9.0Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 6 votes
2 downloads2%20downloads28 comments8%20comments827 glyphs27%20glyphs27A favorite of 2 usersA%20favorite%20of%202%20users2Being "not all there", the Cheshire Cat's gone to pieces again, perhaps you could help him pull himself together.

The particular sequence of letters was randomly decided via a "30 sided die".Being%20%22not%20all%20there%22%2C%20the%20Cheshire%20Cat%27s%20gone%20to%20pieces%20again%2C%20perhaps%20you%20could%20help%20him%20pull%20himself%20together.%0D%0A%0D%0AThe%20particular%20sequence%20of%20letters%20was%20randomly%20decided%20via%20a%20%2230%20sided%20die%22.

TE Dialogue

 by UselessMyUnit
 
TE Dialogue
  • Currently 7.95509
8.0Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.0%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E8.7%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 3 votes
Last edit: 01.11.2014
Category: -
3 downloads3%20downloads3104 glyphs104%20glyphs104A favorite of 1 userA%20favorite%20of%201%20user1A font that can be used for video games, Windows themes, etc. A%20font%20that%20can%20be%20used%20for%20video%20games%2C%20Windows%20themes%2C%20etc.%20

Djake Studio Pixel Text

 by djake_2009
 
Djake Studio Pixel Text
  • Currently 0
0 votes
Last edit: 28.10.2014
Category: -
2 downloads2%20downloads298 glyphs98%20glyphs98A pixel text font used for names and titles of albums by Djake Studio on Youtube.A%20pixel%20text%20font%20used%20for%20names%20and%20titles%20of%20albums%20by%20Djake%20Studio%20on%20Youtube.

Eridian (incomplete collaborative process)

 by OsyenVyeter
 
Eridian (incomplete collaborative process)
  • Currently 0
0 votes
1 download1%20download128 glyphs28%20glyphs28A favorite of 1 userA%20favorite%20of%201%20user1From the game Borderlands.  
A= Logo 

I'm currently accepting collaborative contributions to complete this alphabet due to the fact that these 6 letters are the only "true" letters that are truly established.  I opted to use the N template for Z and S.

Desired letters need to be 4x4, if you please. If you don't feel like contributing, that's fine.  Do expect progress to be quite slow, as that's how I work.  

And pLeAsE: suggestions welcome.

Update: well, its 11/26/14. I've been laying down some of the letters and will be stylizing them as it comes to me, so if you see some oddly plain letters, don't worry.From%20the%20game%20Borderlands.%20%20%0D%0AA%3D%20Logo%20%0D%0A%0D%0AI%27m%20currently%20accepting%20collaborative%20contributions%20to%20complete%20this%20alphabet%20due%20to%20the%20fact%20that%20these%206%20letters%20are%20the%20only%20%22true%22%20letters%20that%20are%20truly%20established.%20%20I%20opted%20to%20use%20the%20N%20template%20for%20Z%20and%20S.%0D%0A%0D%0ADesired%20letters%20need%20to%20be%204x4%2C%20if%20you%20please.%20If%20you%20don%27t%20feel%20like%20contributing%2C%20that%27s%20fine.%20%20Do%20expect%20progress%20to%20be%20quite%20slow%2C%20as%20that%27s%20how%20I%20work.%20%20%0D%0A%0D%0AAnd%20pLeAsE%3A%20suggestions%20welcome.%0D%0A%0D%0AUpdate%3A%20well%2C%20its%2011%2F26%2F14.%20I%27ve%20been%20laying%20down%20some%20of%20the%20letters%20and%20will%20be%20stylizing%20them%20as%20it%20comes%20to%20me%2C%20so%20if%20you%20see%20some%20oddly%20plain%20letters%2C%20don%27t%20worry.

Maria2

 by OsyenVyeter
 
Maria2
  • Currently 7.71411
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 21.10.2014
Category: -
2 downloads2%20downloads226 glyphs26%20glyphs26A favorite of 1 userA%20favorite%20of%201%20user1Clone of Maria.Having learned more about the "filter" feature, I think I've improved on some of my pixel art.  My previous "Maria" also suffers a rare fontstruct glitch in which if you click the name, it won't open, but if you click the pic, it works.  

This font, by contrast is darker and suffers no dithering-scale problem.  I think over all it looks better.Clone%20of%20Maria.Having%20learned%20more%20about%20the%20%22filter%22%20feature%2C%20I%20think%20I%27ve%20improved%20on%20some%20of%20my%20pixel%20art.%20%20My%20previous%20%22Maria%22%20also%20suffers%20a%20rare%20fontstruct%20glitch%20in%20which%20if%20you%20click%20the%20name%2C%20it%20won%27t%20open%2C%20but%20if%20you%20click%20the%20pic%2C%20it%20works.%20%20%0D%0A%0D%0AThis%20font%2C%20by%20contrast%20is%20darker%20and%20suffers%20no%20dithering-scale%20problem.%20%20I%20think%20over%20all%20it%20looks%20better.

KonaM

 by igorcbarros
 
KonaM
  • Currently 0
0 votes
Last edit: 10.10.2014
Category: Monospaced
2 downloads2%20downloads2188 glyphs188%20glyphs188Reconstruction of the typeface used on most video games from Konami in systems as MSX and NES (the very first games used MSX's default typeface). 
This typeface differs from the most known at this style (7x7) used at games like Pacman and Super Mario Bros. Lowercase letters were done by me, never were seen at that games and probably don't match any font with lowercase letters used in games, the far as I know.Reconstruction%20of%20the%20typeface%20used%20on%20most%20video%20games%20from%20Konami%20in%20systems%20as%20MSX%20and%20NES%20%28the%20very%20first%20games%20used%20MSX%27s%20default%20typeface%29.%20%0D%0AThis%20typeface%20differs%20from%20the%20most%20known%20at%20this%20style%20%287x7%29%20used%20at%20games%20like%20Pacman%20and%20Super%20Mario%20Bros.%20Lowercase%20letters%20were%20done%20by%20me%2C%20never%20were%20seen%20at%20that%20games%20and%20probably%20don%27t%20match%20any%20font%20with%20lowercase%20letters%20used%20in%20games%2C%20the%20far%20as%20I%20know.

Ishmeria

 by caveras
 
Ishmeria
  • Currently 7.939
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
9 downloads9%20downloads9759 glyphs759%20glyphs759A favorite of 1 userA%20favorite%20of%201%20user1These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.

Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.

The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.

Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.

~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~These%20elegant%20letters%20appear%20as%20the%20original%20main%20font%20used%20in%20the%20little-known%20tactical%20SNES%20RPG%20Gemfire%2C%20or%20Super%20Royal%20Blood%20in%20Japan.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AIshmeria%20is%20a%20faithful%20and%20exact%20recreation%20of%20said%20in-game%20font%2C%20expanded%20with%20hundreds%20of%20diacritic%20variants%2C%20number%20variations%2C%20additional%20bonus%20characters%20and%20various%20dingbat%20symbols.%20And%20that%27s%20not%20everything%3A%20all%20Japanese%20hiragana%20and%20katakana%20characters%20from%20the%20original%20version%20are%20also%20included%2C%20making%20this%20one%20of%20my%20most%20extensive%20recreations%20to%20date.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Ishmeria%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20an%20authentic%20pixel%20performance.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AGemfire%20on%20the%20SNES%2C%20known%20as%20Super%20Royal%20Blood%20in%20Japan%2C%20was%20developed%20and%20published%20by%20Koei%20in%201992.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Ishmeria%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Gemfire%20for%20the%20SNES.%20~

Xentype

 by caveras
 
Xentype
  • Currently 8.30626
8.3Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.3%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 2 votes
5 downloads5%20downloads5594 glyphs594%20glyphs594A favorite of 1 userA%20favorite%20of%201%20user1This gothic pixel beauty is the original dialog font used in the little-known SNES eroge RPG Knights of Xentar, or Dragon Knight III in Japan.

I tried to recreate this font based on a character set I found on http://agtp.romhack.net/ and various screenshots, yet I never played the game itself. Nonetheless, the font comes with the most common diacritic variants, and I also added countless additional characters and dingbat symbols.

The base font size and recommended setting for Xentype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for ultimate gothic pixel performance.

Knights of Xentar on PC DOS, known as Dragon Knight III in Japan, was developed by ELF Corporation and released by Megatech Software in 1995. It was originally released on the NEC PC-8801 and various other systems in 1991.

~ Xentype - created by Caveras after the original font used in Knights of Xentar for PC DOS. ~This%20gothic%20pixel%20beauty%20is%20the%20original%20dialog%20font%20used%20in%20the%20little-known%20SNES%20eroge%20RPG%20Knights%20of%20Xentar%2C%20or%20Dragon%20Knight%20III%20in%20Japan.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AI%20tried%20to%20recreate%20this%20font%20based%20on%20a%20character%20set%20I%20found%20on%20http%3A%2F%2Fagtp.romhack.net%2F%20and%20various%20screenshots%2C%20yet%20I%20never%20played%20the%20game%20itself.%20Nonetheless%2C%20the%20font%20comes%20with%20the%20most%20common%20diacritic%20variants%2C%20and%20I%20also%20added%20countless%20additional%20characters%20and%20dingbat%20symbols.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Xentype%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20ultimate%20gothic%20pixel%20performance.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AKnights%20of%20Xentar%20on%20PC%20DOS%2C%20known%20as%20Dragon%20Knight%20III%20in%20Japan%2C%20was%20developed%20by%20ELF%20Corporation%20and%20released%20by%20Megatech%20Software%20in%201995.%20It%20was%20originally%20released%20on%20the%20NEC%20PC-8801%20and%20various%20other%20systems%20in%201991.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Xentype%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Knights%20of%20Xentar%20for%20PC%20DOS.%20~

FF Info Text Offc Regular

by FontFontFontShop.com
FF Info Text Offc Regular
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