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Chip 'n Dale Rescue Rangers (NES)

 by redux
 
Chip 'n Dale Rescue Rangers (NES)
  • Currently 0
0 votes
3 downloads3%20downloads31 comments1%20comments173 glyphs73%20glyphs73Recreation of the pixel font used in Nintendo/Disney's "Chip 'n Dale Rescue Rangers" (1990). Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20Nintendo%2FDisney%27s%20%22Chip%20%27n%20Dale%20Rescue%20Rangers%22%20%281990%29.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

JBYT Retro

 by jbrocker41
 
JBYT Retro
  • Currently 7.88158
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 12.06.2014
Category: -
1 download1%20download198 glyphs98%20glyphs98Go back to the old school with this Terminal style font!Go%20back%20to%20the%20old%20school%20with%20this%20Terminal%20style%20font%21

Blackthorne (SNES)

 by redux
 
Blackthorne (SNES)
  • Currently 0
0 votes
1 download1%20download11 comments1%20comments167 glyphs67%20glyphs67Recreation of the pixel font from Blizzard's "Blackthorne" (aka "Blackhawk", 1994) on the SNES. Only the characters used for on-screen text in the game have been included.Recreation%20of%20the%20pixel%20font%20from%20Blizzard%27s%20%22Blackthorne%22%20%28aka%20%22Blackhawk%22%2C%201994%29%20on%20the%20SNES.%20Only%20the%20characters%20used%20for%20on-screen%20text%20in%20the%20game%20have%20been%20included.

PlayChoice-10

 by redux
 
PlayChoice-10
  • Currently 0
0 votes
6 downloads6%20downloads61 comments1%20comments177 glyphs77%20glyphs77Recreation of the font used for the game selection and instructions screen of Nintendo's "PlayChoice-10" NES-based arcade system (1986). Only the characters present in the system's tile set have been included.Recreation%20of%20the%20font%20used%20for%20the%20game%20selection%20and%20instructions%20screen%20of%20Nintendo%27s%20%22PlayChoice-10%22%20NES-based%20arcade%20system%20%281986%29.%20Only%20the%20characters%20present%20in%20the%20system%27s%20tile%20set%20have%20been%20included.

Kickle Cubicle (NES)

 by redux
 
Kickle Cubicle (NES)
  • Currently 0
0 votes
3 downloads3%20downloads31 comments1%20comments174 glyphs74%20glyphs74Recreation of the primary pixel font used in the NES version of Irem's "Kickle Cubicle" (1990).

Compared to the original arcade version, the NES one has quite a few changed characters, a complete lowercase, and additional/modified punctuation.

Interestingly, for the in-game "SCORE" and "TIME" display, the NES game uses the characters from the original arcade version.

Only the characters present in the game's ROM have been included.Recreation%20of%20the%20primary%20pixel%20font%20used%20in%20the%20NES%20version%20of%20Irem%27s%20%22Kickle%20Cubicle%22%20%281990%29.%0D%0A%0D%0ACompared%20to%20the%20original%20arcade%20version%2C%20the%20NES%20one%20has%20quite%20a%20few%20changed%20characters%2C%20a%20complete%20lowercase%2C%20and%20additional%2Fmodified%20punctuation.%0D%0A%0D%0AInterestingly%2C%20for%20the%20in-game%20%22SCORE%22%20and%20%22TIME%22%20display%2C%20the%20NES%20game%20uses%20the%20characters%20from%20the%20original%20arcade%20version.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20ROM%20have%20been%20included.

Kirby's Adventure (NES) Variant 1

 by redux
 
Kirby's Adventure (NES) Variant 1
  • Currently 0
0 votes
1 download1%20download11 comments1%20comments166 glyphs66%20glyphs66A favorite of 1 userA%20favorite%20of%201%20user1Recreation of one of the pixel fonts used in Nintendo's "Kirby's Adventure" (1993) on the NES.

This particular variant is used for the score counter and health meter label.

Only the characters present in the game's ROM have been included.Recreation%20of%20one%20of%20the%20pixel%20fonts%20used%20in%20Nintendo%27s%20%22Kirby%27s%20Adventure%22%20%281993%29%20on%20the%20NES.%0D%0A%0D%0AThis%20particular%20variant%20is%20used%20for%20the%20score%20counter%20and%20health%20meter%20label.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20ROM%20have%20been%20included.

Contra (Famicom/NES)

 by redux
 
Contra (Famicom/NES)
  • Currently 7.88628
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
14 downloads14%20downloads142 comments2%20comments2157 glyphs157%20glyphs157Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.

Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).

In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).

Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20from%20Konami%27s%20%22Contra%22%20%28aka%20%22Gryzor%22%20and%20%22Probotector%22%2C%201987%29%20on%20the%20Nintendo%20Famicom.%0D%0A%0D%0ACompared%20to%20the%20regular%20NES%20version%2C%20the%20Famicom%20not%20only%20had%20improved%20graphics%2C%20but%20also%20a%20whole%20story%20trailer%20and%20cut-scene%20screens%20between%20each%20mission...and%20for%20these%2C%20the%20ROM%20included%20extra%20punctuation%20and%20an%20almost%20complete%20set%20of%20katakana%20characters%2C%20which%20I%27ve%20included%20here%20as%20well%20%28mapped%20to%20their%20corresponding%20unicode%20points%29.%0D%0A%0D%0AIn%20the%20game%2C%20some%20of%20the%20more%20complex%20katakana%20characters%20were%20built%20by%20combining%20two%20separate%20characters%20%28for%20instance%2C%20the%20letter%20Hu%20followed%20by%20a%20%22double%20bar%22%20character%20to%20form%20the%20letter%20Bu%29%3B%20however%2C%20for%20this%20recreation%20I%20actually%20created%20single%20characters%20for%20these%20compounds%20and%20mapped%20them%20to%20the%20correct%20katakana%20code%20point%20-%20but%20as%20a%20result%2C%20these%20characters%20have%20double%20the%20width%20of%20the%20other%20letters%20%2816px%20rather%20than%208px%29.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Holy Diver (NES)

 by redux
 
Holy Diver (NES)
  • Currently 8.26792
8.3Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.3%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 2 votes
5 downloads5%20downloads511 comments11%20comments1168 glyphs68%20glyphs68A favorite of 2 usersA%20favorite%20of%202%20users2Recreation of the pixel font used in Irem's "Holy Diver" (1989) on the NES.

This font breaks out of the traditional 8x8 grid, with some characters featuring an additional 1-2 pixel descender (stored in a separate tile in the ROM).

With the exception of the "j" and "q" (which were completely absent), only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20Irem%27s%20%22Holy%20Diver%22%20%281989%29%20on%20the%20NES.%0D%0A%0D%0AThis%20font%20breaks%20out%20of%20the%20traditional%208x8%20grid%2C%20with%20some%20characters%20featuring%20an%20additional%201-2%20pixel%20descender%20%28stored%20in%20a%20separate%20tile%20in%20the%20ROM%29.%0D%0A%0D%0AWith%20the%20exception%20of%20the%20%22j%22%20and%20%22q%22%20%28which%20were%20completely%20absent%29%2C%20only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Code8

 by pilchu
 
Code8
  • Currently 0
0 votes
Last edit: 26.01.2014
Category: Monospaced
14 downloads14%20downloads14181 glyphs181%20glyphs181Font based on Terminus8x5. Should be good for coding and consoles.Font%20based%20on%20Terminus8x5.%20Should%20be%20good%20for%20coding%20and%20consoles.

Minimal Console

 by rainyclouds1359
 
Minimal Console
  • Currently 0
0 votes
Last edit: 23.06.2013
Category: -
2 downloads2%20downloads299 glyphs99%20glyphs99A simple, smooth font useful for running in a bash, ms-dos or other form of console.A%20simple%2C%20smooth%20font%20useful%20for%20running%20in%20a%20bash%2C%20ms-dos%20or%20other%20form%20of%20console.

Inegale Demi OT

by PsyOps Type FoundryFontShop.com
Inegale Demi OT
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

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