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8-Bit by Bit

 by talazula
 
8-Bit by Bit
  • Currently 0
0 votes
Last edit: 27.10.2014
Category: -
4 downloads4%20downloads4188 glyphs188%20glyphs188A simple pixelated font for all your retro font needs. Includes all basic Latin characters.A%20simple%20pixelated%20font%20for%20all%20your%20retro%20font%20needs.%20Includes%20all%20basic%20Latin%20characters.

OMEGA-retro style

 by minibrynny
 
OMEGA-retro style
  • Currently 0
0 votes
Last edit: 13.11.2014
Tags: 8bit, Retro, Fun, Basic
Category: -
4 downloads4%20downloads498 glyphs98%20glyphs98A classic font with a modern twist.A%20classic%20font%20with%20a%20modern%20twist.

Arcology

 by caveras
 
Arcology
  • Currently 0
0 votes
1 download1%20download1377 glyphs377%20glyphs377The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.

On a side note, I want to publish the recreated interface font from the classic Harlan Ellison adaptation I Have No Mouth, And I Must Scream soon as well, which is almost identitical to that one but with a few little differences in detail. I also published the Raitsov font earlier under a different name, but added a lot of stuff to this one plus hated the old name, so I think it's okay to republish it in an updated version.

The base font size and recommended setting for Arcology is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. Just like with another one of my Shadowrun font remakes (the Renraku font), I picked the name of this font after the Renraku Arcology, a famous structure/location in the Shadowrun canon. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Arcology - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~The%20final%20pixel%20font%20recreation%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20futuristic%20monospace%20font%20appearing%20in%20the%20game%27s%20title%20screens%20and%20intro%20sequence.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20some%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AOn%20a%20side%20note%2C%20I%20want%20to%20publish%20the%20recreated%20interface%20font%20from%20the%20classic%20Harlan%20Ellison%20adaptation%20I%20Have%20No%20Mouth%2C%20And%20I%20Must%20Scream%20soon%20as%20well%2C%20which%20is%20almost%20identitical%20to%20that%20one%20but%20with%20a%20few%20little%20differences%20in%20detail.%20I%20also%20published%20the%20Raitsov%20font%20earlier%20under%20a%20different%20name%2C%20but%20added%20a%20lot%20of%20stuff%20to%20this%20one%20plus%20hated%20the%20old%20name%2C%20so%20I%20think%20it%27s%20okay%20to%20republish%20it%20in%20an%20updated%20version.%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Arcology%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Shadowrun%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20Just%20like%20with%20another%20one%20of%20my%20Shadowrun%20font%20remakes%20%28the%20Renraku%20font%29%2C%20I%20picked%20the%20name%20of%20this%20font%20after%20the%20Renraku%20Arcology%2C%20a%20famous%20structure%2Flocation%20in%20the%20Shadowrun%20canon.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Arcology%20-%20created%20by%20Caveras%20after%20the%20original%20title%20and%20intro%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

piXel

 by tobiaszsmyrak
 
piXel
  • Currently 0
0 votes
Last edit: 21.10.2014
Category: -
1 download1%20download198 glyphs98%20glyphs98Pixelated font.Pixelated%20font.

Rhythm Core Alpha 2 Spinner Numbers

 by Tinabel
 
Rhythm Core Alpha 2 Spinner Numbers
  • Currently 0
0 votes
3 downloads3%20downloads337 glyphs37%20glyphs37This font contains a limited subset of characters used for numeric spinner controls of Rhythm Core Alpha 2, the best music creation system for the Nintendo DSi and 3DS game consoles!This%20font%20contains%20a%20limited%20subset%20of%20characters%20used%20for%20numeric%20spinner%20controls%20of%20Rhythm%20Core%20Alpha%202%2C%20the%20best%20music%20creation%20system%20for%20the%20Nintendo%20DSi%20and%203DS%20game%20consoles%21

Ishmeria

 by caveras
 
Ishmeria
  • Currently 7.939
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
9 downloads9%20downloads9759 glyphs759%20glyphs759A favorite of 1 userA%20favorite%20of%201%20user1These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.

Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.

The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.

Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.

~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~These%20elegant%20letters%20appear%20as%20the%20original%20main%20font%20used%20in%20the%20little-known%20tactical%20SNES%20RPG%20Gemfire%2C%20or%20Super%20Royal%20Blood%20in%20Japan.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AIshmeria%20is%20a%20faithful%20and%20exact%20recreation%20of%20said%20in-game%20font%2C%20expanded%20with%20hundreds%20of%20diacritic%20variants%2C%20number%20variations%2C%20additional%20bonus%20characters%20and%20various%20dingbat%20symbols.%20And%20that%27s%20not%20everything%3A%20all%20Japanese%20hiragana%20and%20katakana%20characters%20from%20the%20original%20version%20are%20also%20included%2C%20making%20this%20one%20of%20my%20most%20extensive%20recreations%20to%20date.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Ishmeria%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20an%20authentic%20pixel%20performance.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AGemfire%20on%20the%20SNES%2C%20known%20as%20Super%20Royal%20Blood%20in%20Japan%2C%20was%20developed%20and%20published%20by%20Koei%20in%201992.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Ishmeria%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Gemfire%20for%20the%20SNES.%20~

Xentype

 by caveras
 
Xentype
  • Currently 8.30626
8.3Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.3%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 2 votes
5 downloads5%20downloads5594 glyphs594%20glyphs594A favorite of 1 userA%20favorite%20of%201%20user1This gothic pixel beauty is the original dialog font used in the little-known SNES eroge RPG Knights of Xentar, or Dragon Knight III in Japan.

I tried to recreate this font based on a character set I found on http://agtp.romhack.net/ and various screenshots, yet I never played the game itself. Nonetheless, the font comes with the most common diacritic variants, and I also added countless additional characters and dingbat symbols.

The base font size and recommended setting for Xentype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for ultimate gothic pixel performance.

Knights of Xentar on PC DOS, known as Dragon Knight III in Japan, was developed by ELF Corporation and released by Megatech Software in 1995. It was originally released on the NEC PC-8801 and various other systems in 1991.

~ Xentype - created by Caveras after the original font used in Knights of Xentar for PC DOS. ~This%20gothic%20pixel%20beauty%20is%20the%20original%20dialog%20font%20used%20in%20the%20little-known%20SNES%20eroge%20RPG%20Knights%20of%20Xentar%2C%20or%20Dragon%20Knight%20III%20in%20Japan.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AI%20tried%20to%20recreate%20this%20font%20based%20on%20a%20character%20set%20I%20found%20on%20http%3A%2F%2Fagtp.romhack.net%2F%20and%20various%20screenshots%2C%20yet%20I%20never%20played%20the%20game%20itself.%20Nonetheless%2C%20the%20font%20comes%20with%20the%20most%20common%20diacritic%20variants%2C%20and%20I%20also%20added%20countless%20additional%20characters%20and%20dingbat%20symbols.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Xentype%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20ultimate%20gothic%20pixel%20performance.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AKnights%20of%20Xentar%20on%20PC%20DOS%2C%20known%20as%20Dragon%20Knight%20III%20in%20Japan%2C%20was%20developed%20by%20ELF%20Corporation%20and%20released%20by%20Megatech%20Software%20in%201995.%20It%20was%20originally%20released%20on%20the%20NEC%20PC-8801%20and%20various%20other%20systems%20in%201991.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Xentype%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Knights%20of%20Xentar%20for%20PC%20DOS.%20~

Pixleplans

 by snapdebap
 
Pixleplans
  • Currently 0
0 votes
Last edit: 01.10.2014
Category: -
2 downloads2%20downloads298 glyphs98%20glyphs98Every single little pixle just makes this font look so retro like the old arcade games. So if you need to make your next thing to look like your put gaming on paper or you simply want to have some fun this is the font for you!Every%20single%20little%20pixle%20just%20makes%20this%20font%20look%20so%20retro%20like%20the%20old%20arcade%20games.%20So%20if%20you%20need%20to%20make%20your%20next%20thing%20to%20look%20like%20your%20put%20gaming%20on%20paper%20or%20you%20simply%20want%20to%20have%20some%20fun%20this%20is%20the%20font%20for%20you%21

Tales of KD

 by slainester
 
Tales of KD
  • Currently 0
0 votes
Last edit: 17.09.2014
Tags: 8bit, Games
Category: -
4 downloads4%20downloads498 glyphs98%20glyphs98I made this font for my game Tales of Kun'drah.
I tried to keep it very simple but still give it a little oomph.I%20made%20this%20font%20for%20my%20game%20Tales%20of%20Kun%27drah.%0D%0AI%20tried%20to%20keep%20it%20very%20simple%20but%20still%20give%20it%20a%20little%20oomph.

Telesp's Videotext

 by igorcbarros
 
Telesp's Videotext
  • Currently 0
0 votes
Last edit: 23.09.2014
Category: -
1 download1%20download1194 glyphs194%20glyphs194A favorite of 1 userA%20favorite%20of%201%20user1A reproduction of the character set from Brazilian Telesp's teletext service, from the late 80's, using MSX computers. I did this because some characters are still different from everything I saw later on the subject of pixelated fonts. The only thing different here is the proportional spacing, impossible at that season.A%20reproduction%20of%20the%20character%20set%20from%20Brazilian%20Telesp%27s%20teletext%20service%2C%20from%20the%20late%2080%27s%2C%20using%20MSX%20computers.%20I%20did%20this%20because%20some%20characters%20are%20still%20different%20from%20everything%20I%20saw%20later%20on%20the%20subject%20of%20pixelated%20fonts.%20The%20only%20thing%20different%20here%20is%20the%20proportional%20spacing%2C%20impossible%20at%20that%20season.

FF Milo Serif OT Regular

by FontFontFontShop.com
FF Milo Serif OT Regular
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

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