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Gaiatype Ex

 by caveras
 
Gaiatype Ex
  • Currently 0
0 votes
2 downloads2%20downloads21 comments1%20comments1767 glyphs767%20glyphs767A favorite of 1 userA%20favorite%20of%201%20user1This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.

This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype Ex is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.

Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.

Another recreation of this font based on the slightly different and narrower spaced variant Quintet used in Soul Blazer and Illusion of Gaia will be added soon under the name Gaiatype. To distinguish both variants, I gave this one the "Ex" affix after its extended character spacing.

The base font size and recommended setting for Gaiatype Ex is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.

Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.

~ Gaiatype Ex - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~This%20is%20a%20faithful%20recreation%20of%20the%20original%20font%20used%20in%20the%20SNES%20RPGs%20developed%20by%20Quintet.%20There%20is%20already%20a%20popular%20font%20based%20on%20the%20game%20called%20Lunchtime%20Doubly%20So%2C%20but%20that%20one%20has%20none%20of%20the%20special%20characters%20used%20in%20the%20European%20localizations%20of%20the%20game%2C%20and%20also%20none%20of%20the%20original%20Japanese%20characters.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThis%20trademark%20Quintet%20font%20appears%20in%20all%20their%20SNES%20RPGs%20%28namely%20Soul%20Blazer%2C%20Illusion%20of%20Gaia%2C%20and%20Terranigma%29%2C%20but%20with%20many%20little%20differences%20depending%20on%20the%20game%20at%20hand.%20Gaiatype%20Ex%20is%20a%20recreation%20of%20the%20Terranigma%20typeface%20variant%2C%20to%20be%20exact%2C%20with%20its%20own%20spacing%20and%20character%20set.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AFeaturing%20all%20the%20European%20diacritic%20and%20extra%20glyphs%20as%20well%20as%20a%20complete%20set%20of%20all%20the%20hiragana%20and%20katakana%20characters%20from%20the%20original%20version%20of%20the%20game%2C%20called%20Tenchi%20Souzou%20in%20Japan%2C%20this%20marks%20my%20most%20extensive%20font%20to%20date%20with%20over%20760%20glyphs%20in%20total.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AAnother%20recreation%20of%20this%20font%20based%20on%20the%20slightly%20different%20and%20narrower%20spaced%20variant%20Quintet%20used%20in%20Soul%20Blazer%20and%20Illusion%20of%20Gaia%20will%20be%20added%20soon%20under%20the%20name%20Gaiatype.%20To%20distinguish%20both%20variants%2C%20I%20gave%20this%20one%20the%20%22Ex%22%20affix%20after%20its%20extended%20character%20spacing.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Gaiatype%20Ex%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Terranigma%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0ATerranigma%20on%20the%20SNES%2C%20known%20as%20Tenchi%20Souzou%20in%20Japan%2C%20was%20developed%20by%20Quintet%20and%20released%20by%20Enix%20in%201995.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Gaiatype%20Ex%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Terranigma%20for%20the%20Super%20Nintendo.%20~

Moon Phase 8-Bit

 by helloyelsel
 
Moon Phase 8-Bit
  • Currently 0
0 votes
Last edit: 15.09.2014
Category: -
4 downloads4%20downloads473 glyphs73%20glyphs73A favorite of 1 userA%20favorite%20of%201%20user1

Quarlow

 by caveras
 
Quarlow
  • Currently 8.2886
8.3Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.3%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 2 votes
4 downloads4%20downloads41 comments1%20comments1756 glyphs756%20glyphs756A favorite of 1 userA%20favorite%20of%201%20user1Having grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!

Quarlow is my most extensive font to date, featuring over 750 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as countless added characters and all of the more common special characters, diacritic characters, etc.

The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.

Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.

~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~Having%20grown%20quite%20font%20of%20recreating%20video%20game%20pixel%20fonts%2C%20I%20did%20yet%20another%20one%3A%20the%20font%20used%20in%20the%20SNES%20classic%20Super%20Punch-Out%21%21%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AQuarlow%20is%20my%20most%20extensive%20font%20to%20date%2C%20featuring%20over%20750%20glyphs%20based%20on%20the%20characters%20appearing%20in%20the%20game.%20It%20comes%20with%20a%20whole%20hiragana%20%26%20katakana%20set%20as%20well%20as%20countless%20added%20characters%20and%20all%20of%20the%20more%20common%20special%20characters%2C%20diacritic%20characters%2C%20etc.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Quarlow%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20punch-out%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0ASuper%20Punch-Out%21%21%20on%20the%20SNES%20was%20developed%20and%20released%20by%20Nintendo%20in%201994.%20I%20picked%20the%20name%20of%20the%20font%20%28Quarlow%29%20after%20one%20of%20the%20many%20quirky%20opponents%20you%20face%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Quarlow%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20Super%20Punch-Out%21%21%20for%20the%20Super%20Nintendo.%20~

MMRock9

 by caveras
 
MMRock9
  • Currently 7.90742
7.9Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.9%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E10.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 27.08.2014
Category: -
17 downloads17%20downloads171 comments1%20comments1664 glyphs664%20glyphs664A favorite of 1 userA%20favorite%20of%201%20user1The internet has quite some Mega Man fonts to offer, but there is simply no faithful recreation with extended character sets, Japanese glyphs, and all the other stuff you might want to type down in true Mega Man style.

So I decided to recreate the latest variant of the original game font myself. The result: "MMRock9" (which can be pronounced as "Rock you" in Japanese), a true-to-original, carefully researched recreation of the pixel font used in Mega Man 9 and 10.

This font features (likely) all that you could ask for - original monospace character margins, letter variants with diacritics, some game-specific bonus glyphs like Start/Select buttons and the Mega Man 3 background logo, and last but not least a full Japanese character set with all hiragana and katakana glyphs appearing in the Japanese version. Also included: Lots and lots of added glyphs as well as some minor character variations appearing in earlier Mega Man games.

The base font size and recommended setting for MMRock9 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for a thoroughly wily font experience!

The Mega Man series was primarily developed by Capcom and released on various systems between 1987 and 2012.

~ MMRock9 - created by Caveras after the original pixel font used in Mega Man 9 and other games of the Mega Man series for various systems. ~The%20internet%20has%20quite%20some%20Mega%20Man%20fonts%20to%20offer%2C%20but%20there%20is%20simply%20no%20faithful%20recreation%20with%20extended%20character%20sets%2C%20Japanese%20glyphs%2C%20and%20all%20the%20other%20stuff%20you%20might%20want%20to%20type%20down%20in%20true%20Mega%20Man%20style.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0ASo%20I%20decided%20to%20recreate%20the%20latest%20variant%20of%20the%20original%20game%20font%20myself.%20The%20result%3A%20%22MMRock9%22%20%28which%20can%20be%20pronounced%20as%20%22Rock%20you%22%20in%20Japanese%29%2C%20a%20true-to-original%2C%20carefully%20researched%20recreation%20of%20the%20pixel%20font%20used%20in%20Mega%20Man%209%20and%2010.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThis%20font%20features%20%28likely%29%20all%20that%20you%20could%20ask%20for%20-%20original%20monospace%20character%20margins%2C%20letter%20variants%20with%20diacritics%2C%20some%20game-specific%20bonus%20glyphs%20like%20Start%2FSelect%20buttons%20and%20the%20Mega%20Man%203%20background%20logo%2C%20and%20last%20but%20not%20least%20a%20full%20Japanese%20character%20set%20with%20all%20hiragana%20and%20katakana%20glyphs%20appearing%20in%20the%20Japanese%20version.%20Also%20included%3A%20Lots%20and%20lots%20of%20added%20glyphs%20as%20well%20as%20some%20minor%20character%20variations%20appearing%20in%20earlier%20Mega%20Man%20games.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20MMRock9%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20a%20thoroughly%20wily%20font%20experience%21%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20Mega%20Man%20series%20was%20primarily%20developed%20by%20Capcom%20and%20released%20on%20various%20systems%20between%201987%20and%202012.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20MMRock9%20-%20created%20by%20Caveras%20after%20the%20original%20pixel%20font%20used%20in%20Mega%20Man%209%20and%20other%20games%20of%20the%20Mega%20Man%20series%20for%20various%20systems.%20~

Mega Man 6 Stats

 by redux
 
Mega Man 6 Stats
  • Currently 0
0 votes
2 downloads2%20downloads21 comments1%20comments164 glyphs64%20glyphs64Recreation of the pixel font used in the robot master stats screen in Capcom's "Mega Man 6" (1993) on the NES.

Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20the%20robot%20master%20stats%20screen%20in%20Capcom%27s%20%22Mega%20Man%206%22%20%281993%29%20on%20the%20NES.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Mega Man 6

 by redux
 
Mega Man 6
  • Currently 0
0 votes
4 downloads4%20downloads41 comments1%20comments177 glyphs77%20glyphs77Recreation of the pixel font from Capcom's "Mega Man 6" (1993) on the NES.

Almost identical to the one used in the previous 3 installments, with the exception of the "J", "?", the presence of a random "ö" and the vertical positioning of some of the punctuation marks.

Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20from%20Capcom%27s%20%22Mega%20Man%206%22%20%281993%29%20on%20the%20NES.%0D%0A%0D%0AAlmost%20identical%20to%20the%20one%20used%20in%20the%20previous%203%20installments%2C%20with%20the%20exception%20of%20the%20%22J%22%2C%20%22%3F%22%2C%20the%20presence%20of%20a%20random%20%22%C3%B6%22%20and%20the%20vertical%20positioning%20of%20some%20of%20the%20punctuation%20marks.%0D%0A%0D%0AOnly%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Mega Man 4-5-6 Small

 by redux
 
Mega Man 4-5-6 Small
  • Currently 0
0 votes
2 downloads2%20downloads21 comments1%20comments163 glyphs63%20glyphs63Recreation of the small pixel font used in the weapon selection screen of Capcom's "Mega Man 6" (1993).

The font is only complete in the ROM for the 6th installment in the series - "Mega Man 4" (1991) and "Mega Man 5" (1992) already used this font, but only a subset of the letters is present in their respective ROMs.Recreation%20of%20the%20small%20pixel%20font%20used%20in%20the%20weapon%20selection%20screen%20of%20Capcom%27s%20%22Mega%20Man%206%22%20%281993%29.%0D%0A%0D%0AThe%20font%20is%20only%20complete%20in%20the%20ROM%20for%20the%206th%20installment%20in%20the%20series%20-%20%22Mega%20Man%204%22%20%281991%29%20and%20%22Mega%20Man%205%22%20%281992%29%20already%20used%20this%20font%2C%20but%20only%20a%20subset%20of%20the%20letters%20is%20present%20in%20their%20respective%20ROMs.

Batman NES

 by redux
 
Batman NES
  • Currently 0
0 votes
1 download1%20download11 comments1%20comments174 glyphs74%20glyphs74Recreation of the pixel font (used for the story/cutscene screens) from Sunsoft's "Batman" (aka "Batman: The Video Game", 1989) on the NES. Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20%28used%20for%20the%20story%2Fcutscene%20screens%29%20from%20Sunsoft%27s%20%22Batman%22%20%28aka%20%22Batman%3A%20The%20Video%20Game%22%2C%201989%29%20on%20the%20NES.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Dubble Drgoon

 by Uberbabies
 
Dubble Drgoon
  • Currently 7.68081
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 18.08.2014
Category: -
1 download1%20download198 glyphs98%20glyphs98The font from the original double dragon gameThe%20font%20from%20the%20original%20double%20dragon%20game

Seattle2050

 by caveras
 
Seattle2050
  • Currently 0
0 votes
6 downloads6%20downloads6240 glyphs240%20glyphs240A favorite of 1 userA%20favorite%20of%201%20user1The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.

Unfortunately, the distinct font style makes it difficult to expand the character range, because there are only so much original characters provided in the game's intro.

The base font size and recommended setting for Seattle2050 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Seattle2050) after the setting of the game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Seattle2050 - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~The%20final%20pixel%20font%20recreation%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20futuristic%20monospace%20font%20appearing%20in%20the%20game%27s%20title%20screens%20and%20intro%20sequence.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20some%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20distinct%20font%20style%20makes%20it%20difficult%20to%20expand%20the%20character%20range%2C%20because%20there%20are%20only%20so%20much%20original%20characters%20provided%20in%20the%20game%27s%20intro.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Seattle2050%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Shadowrun%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Seattle2050%29%20after%20the%20setting%20of%20the%20game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Seattle2050%20-%20created%20by%20Caveras%20after%20the%20original%20title%20and%20intro%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Pinup Dotted Medium OT

by Bold MondayFontShop.com
Pinup Dotted Medium OT
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

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