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The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
A font inspired by 5×7 LCD pixel fonts, except it’s proportionally spaced. The goal is for this font to support as many Unicode characters as possible.
Go to my profile to check out SimplePixel Bold, SimplePixel Mono, and SimplePixel Condensed.
• Over 4000 characters!
• Top 150 most glyphs!
THE DEVELOPMENT OF THIS FONT IS CURRENTLY TEMPORARILY PAUSED.
A simple and clean (10 px in width × 20 px in height) Unicode pixel/bitmap font, inspired by Unifoundry's Unifont typeface project.
This project is still very in-progress of making so it'll be a while until an actual release is made.
If you have any improvement ideas or reports on any incorrect glyphs, please tell me by commenting. I don't have much experience in designing glyphs for non-latin, especially symbol characters, so any help is greatly appreciated.
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Unicode Blocks that are fully supported (excluding Unencoded Unicode characters):
- Basic Latin
- Latin-1 Supplement
- Latin Extended-A
- Latin Extended-B
- Latin Extended Additional
- IPA Extensions
- Spacing Modifier Letters
- Combining Diacritic Marks
- Greek and Coptic
- Greek Extended
- Cyrillic
- Cyrillic Supplement
- Phonetic Extensions
- Phonetic Extensions Supplement
- General Punctuation
- Superscripts and Subscripts
- Currency Symbols
- Letterlike Symbols
- Number Forms
- Arrows
- Mathematical Operators
- Enclosed Alphanumerics
- Box Drawing
- Block Elements
- Geometric Shapes
- Miscellaneous Symbols
Unicode Blocks that are in progress of making but are not yet finished:
- Supplemental Arrows-A
- Supplemental Arrows-B
- Braille Patterns
- Miscellaneous Technical (PAUSED)
- Dingbats
Unicode Blocks that have glyphs yet to be fixed:
- [none]
The condensed style of Ari-W9500.
This is a clone of Ari-W9500Presenting... Ari-W9500 - a complete pixel font family with multiple weights & styles.
This is basically pixelated Arial. Nothing interesting, really. The font is heavily inspired by the pixelated font used in Microsoft's Windows 95. The project was originally meant to be an improved and revamped version of the popular W95FA pixel font.
With more than 1600 glyphs, the font can support a wide range of languages (primarily supports Latin, Greek and Cyrillic).
The alternative glyphs of all the font styles included in the family are stored in the "Braille Patterns" Unicode block.
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Extra context:
For those who are wondering, Ari-W9500 began under construction BEFORE Roguewas even planned. After done publishing Rogue, I just wanted to finish this project up and move on.
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The entirety of the Ari-W9500 font family (6 styles):
• Ari-W9500 Display (Extra-bold)
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Future plans:
Looking forward to adding Hebrew support soon.
Due to technical difficulties, I WILL NOT be making italic versions for the styles.
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If you see any glyphs in the font that's incorrectly designed, please tell me by commenting.
Feel free to clone the project and add additional language support (e.g.: CJK, Thai, Arabic, Devanagari) as you wish.
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Honorable mention FOR VIETNAMESE USERS: (PLEASE READ)
For the Vietnamese users who try to type Vietnamese using this font, I apologize for compromising the diacritical marks to the point of illegible (especially in the display/extra-bold weight). I get the fact that stacked Vietnamese diacritical marks are supposed to be recognizable and easy to read. I mean, I myself am a local Vietnamese and know how it works. But, I have to except the fact thatpixel fonts have limitations. Trying to keep the Em Height properly and NOT expanding it is hard, keeping the stacked diacritical marks' height in that small amount of horizontal space is even harder. To make the job even possible, legibility MUST be sacrificed. Otherwise, the Em Height would be ruined and the horizontal space of the font would look unreasonably large. I hope you locals do not get too mad over this. I am just trying to make it as good and legible as possible.
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Thanks for enjoying this moment with me.
The bold weight of Ari-W9500.
This is a clone of Ari-W9500The bold weight of Ari-W9500 Condensed.
This is a clone of Ari-W9500 BoldThe extra-bold/black weight of Ari-W9500.
This is a clone of Ari-W9500 BoldThe extra-bold/black weight of Ari-W9500 Condensed.
This is a clone of Ari-W9500 DisplayVer. 1.0(Beta, 9.21.2021): 1st release
--------------(When to start adding Chinese characters)---------------
Ver. 2.0(Beta): I found an Expert mode, so I added some Kanjis(一, 亜, 咽 and etc.)
Ver. 2.01(2022.05.22, Beta): More extended latin A and Added 31 Kanjis
Ver. 2.02(2022.05.25, Beta): Completed Latin ext_A block
Ver. 2.03(2022.05.26, Beta): Added CJK symbols block
Ver. 2.04(Beta): Plan of adding 20 Kanjis and Fixing glyph bugs
Ver. 2.05(2022.07.10, Beta): Added some of KS X 1001 symbols
Ver. 2.06(2022.07.11): Added 59 glyphs of Kanjis
Ver. 2.07(2022.07.12):Added some of Latin Ext_B glyphs
Ver. 2.08(2022.07.13):Added 30 glyphs of Kanjis more Latin Ext_B glyphs
Ver. 2.09(2022.07.14):Completed Latin Ext_B block and Added 15 glyphs of Hanjis and Fixed some of Hanji glyph's Bugs
Ver. 2.10(2022.07.18):Completed Hangul Compatibility Jamo Block and Added some glyphs of Latin Extended Additional Blocks
Ver. 2.11(2022.07.24):Completed Basic Russian Cylliric letters on 'Cylliric blocks'
Ver. 2.12(2022.07.25):More glyphs on Latin Exteneded Additional Blocks
-(CJK Unified Chinese Character Simplified Chinese Character Addition Start Time)------------------------------------------------------------
Ver. 3.0(2022.09.8~12): Added 30 glyphs of Cjk for Simplified Chinese
Ver. 3.1(2022.9.20): Some of more Kanjis
Ver. 3.1(2022.10.2~7): Added 30 glyphs of Kanjis
Ver. 3.2(2022.10.20~22): Added some of more kanjis
Ver. 3.21(2022.10.30): Added 8 glyphs of Cjk for Simplified Chinese
Ver. 3.3(2022.11.4):Added 10 glyphs of Latin and 6 glyphs of Hanguls
Ver. 3.4(2022.11.10):Added 21 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.22):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.24):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.42(2022.11.25):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.43(2022.12.17):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.5(2022.12.10):Added 10 glyphs of Cjk for Modern Chinese
Ver. 3.51(2022.12.21):Added 5 glyphs of Cjk for Modern Chinese
Ver. 3.6(2023.03.13):Added 10 glyphs of Cjk for Modern Chinese
Added so far of unified Kanji(Chinese) counts:Total of 293 glyphs
--------------------------Plans----------------------------------
1. Completing JIS 1 level of Kanjis
2. Completing JIS 2 level of Kanjis
3. Completing JIS 3 level of Kanjis
4. Making 2,351 glyphs of Hanguls(10/2351)
5. Adding extended Latin glyphs up to 'Latin extended additional'
6. Completing basic Arabic blocks
7. Completing Hanji glyphs on 'List of Frequently Used Characters in Modern Chinese'
8. Completing Hanji glyphs on 'BIG 5 Common Character Set'
9. Completing KS X 1001 symbols
10. Completing Hanji glyphs on 'Table of General Standard Chinise Character'
11. Completing 'Russian cylliric' block
12. Completing Hanji glyphs on 'Xim Sans' (Total of 17912 glyphs)
This font is a recreation of Minecraft's "Mojang" font. (Mojang)
With some extra characters. (...a lot of extra characters.) (Plus)
The font currently supports the following:
English / Spanish
Japanese
(Hirigana + Katakana, no CJK glyphs yet)
Russian
A few other languages (albeit little) like Hewbrew
(usually around like 2-10%)
Enjoy. :)
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
*
Original size: 5.25pt (use multiples of this size for pixel perfection)
~This "is" Minecraft Gnu font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
Update log
7/30/2022: Font created.
9/22/2023: Added Vietnamese characters.
10/11/2023: Added Superscripts & Subscripts, currency symbols and Arabic.
WHAT SHOULD I MAKE NEXT?
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESA special Pac-Man version of the familiar Arcade Legacy font on FontStruct, given the title: PAC-MAN LEGACY! (Yes, it's even in stylized all-caps)
What's changed, you might ask? The exclamation mark (!), now based on the "!" as seen in both Pac-Man and Ms. Pac-Man when you start up a game, and begin another maze after eating all of the Pac-Dots. If it's one thing that matters most, it's detail.
Sprint 2 was the first arcade game released by Atari in 1976 that debuted the 8-bit arcade font that many gamers know and love today. And the Atari Legacy font wishes to carry the torch as it once did back then, especially with new unicodes and glyphs. You can tell it's a font based on the golden days of gaming because of the "E". The unique "E" may seem very familiar for those who played Atari games back in the arcades, and those today who played Atari 50: The Anniversary Collection! The "?" and "!" are even sourced from Atari's Quiz Show, also released in 1976!
This is a clone of Arcade LegacyInspired by Anders de Flon 3x3 Bitmap Typeface. [wikipedia:::] 3x3 is a typeface based on a 3x3 bitmap matrix. It was created by type designer Anders de Flon, who long refused to release the typeface, due to the large type foundries' demand for only complete typefaces, which means upper and lower case characters, exclamation marks, etc. The typeface has appeared on several record sleeves; a slightly modified version appears on the cover of LFO's Sheath, designed by The Designers Republic. A similar typeface named 3x3 but not adhering to a 3x3 bitmap matrix was designed by Swiss graphic designer Marc Beekhuis in 2001. [:::wikipedia] [further informations:::] http://en.wikipedia.org/wiki/3x3 http://www.deflon.se/ http://www.dafont.com/3x3.font [:::further informations]
if you want to use this font for commercial matters. get in contact with me. the commercial use of this font is bind to a donation to any children health care in your country. I want to see the transfer voucher of the donation.
The Professor Layton font, but with an excess of added symbols and diacriticals. I hunted down font maps because I don’t have actual font maps just so I could make this. Please, go crazy.
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Source font: https://fontstruct.com/fontstructions/show/483213/prof_layton
FOR KANJI CHARACTERS: I recommend using the Zpix font and slightly raising the baseline on the Kanji characters. With a bit of adjustment you can get whatever you’re looking for in Japanese.
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The spacing between lines seems a bit awkward in some cases, so you might want to adjust that, too, with this font.
This is a clone of Prof. Layton(Work in Progress)
This is a larger variation of my smaller 8-bit Nostalgia series, and assumes 16pt rendering. It's inspired in large part by the computers from my past: the Commodore 64, Atari, and IBM PC. In many ways, this font is closer to the font used for VGA text -- this font is on an 8x16 grid, while the VGA used a 9x16 grid. However, the VGA font has more letters with serifs, while this font avoids that whenever possible (aside from the typical I/i, L/l, J/j). Only a few other glyphs get serifs when they wouldn't otherwise need it to appear reasonably well-kerned.
This font uses an 8x16 pixel grid. The top three rows are reserved for ascenders and diacritics. The bottom four rows are reserved for descenders. This leaves nine rows for the capital forms, and seven rows for the lowercase forms.
Notable glyphs:
- The "A" and "V" is angled a bit more than usual in a font of this type.
- The "B" has a narrower top half in order to offset the fact that the top and bottom are equal height.
- "J" more closely resembles its lowercase form.
- "g" is a double-story form.
- "3", "4", "5", "6", "9" numerals are fairly unique forms
A 7 px high font (+2 for descenders, +3 for ascenders) inspired by classic typewriter fonts with extended character range. Best use at multiples of 12pt Recent addition: • Most Cyrillic capitals and lower case characters Currently work still in progress. Use at 12pt (Windows)