The default font used by Adafruit's GFX library. The hex codes correspond to the cp437(true) chart on page 16:
https://cdn-learn.adafruit.com/downloads/pdf/adafruit-gfx-graphics-library.pdf
Hex codes with bit[0] = 0, 1, 8, 9 were unavailable, so bit[2] is set as 1.
(Ex: 0x0001 => 0x0101)
Abakada Tekno, is a standardized baybayin. It is an Abugida or Alphasyllabary. The additional letters of C, F, J, Ñ, Q, R, V, X, and Z and additional vowels of O, and U to become modern baybayin
TIPS:
• The single latin letter B on your keyboard will become 'Ba' (ᜊ)
• If you want make a 'Be' and 'Bi', tap and hold the 'E' key, then press 'Ē' will appear a dash line on top with a character. For 'I' key, press and hold, then type 'Ï' key will make a dot on top with a character.
• If you want to make an 'Bo' and 'Bu' same thing with I and E key, tap and hold 'O' then press 'Ö' will appear a dot at the bottom with a character, for 'U' press and hold, then select 'Ū' will appear a dash line at the bottom with a character.
• If you want to make a single sound letter, hold 'S' key and you will see a german alphabet (ß) press it then you will see a plus or cross sign (+) and it will become a 'B' sound (ᜊ᜔)
• For, 'Ñ' tap and hold the 'N' key, then for 'Ng' tap and hold C and then press 'Ç' key and it will a character (ᜅ)
Welcome to Orwellian Barcode Prison, antithesis of Chicken Wire. The only thing to do here is squint.
please clone this if you want to extend this.
NEW UPDATE!!!: added more latin fixed 0-9 and added greek
Note: I found the character for "U" was broken and the only way to fix it was to use another software. I'll stop rambling heres the fixed file: google drive
Recreation of the main pixel font from the Japanese version of Nihon Falcom's "Ys: Ancient Ys Vanished: Omen" (aka "Ys I: Ancient Ys Vanished", "Ys: The Vanished Omens", 1987) on the Sega Master System.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note that the original font also included a small error, where a pixel from や (U+3084, hiragana letter Ya) is mistakenly added to the right of も (U+3082, hiragana letter Mo). This mistake is included in this recreation as well.
Only the characters present in the game's tile set have been included.
All cap bold serif
kerned : Russian, Latin Basic, More Latin
I can't even type cyrillic extended, there are too many letters in latin extended, I don't have greek keyboard either
I wish I could make everything, but I'm a human after all (or am I?), I decided that this is good enough
Recreation of the pixel font used in the Sinclair ZX Spectrum (1982). Note the block element characters, set to their equivalent unicode points (U+2596 through to U+259F). Only the characters present in the computer's character set have been included.