This is an alphabet for Kakaluʒi. All letters are in their corresponding Latin letters, except zʒ, which is in cʼs spot.
For Yellow Candy 8432. https://fontstruct.com/fontstructors/2253156/yellow-candy-8432
Q and q are placeholders.
KƷ’s ISO 639 codes are kz and qzh.
In this alphabet, 3 cannot be used as a placeholder for ʒ.
The default font used by Adafruit's GFX library. The hex codes correspond to the cp437(true) chart on page 16:
https://cdn-learn.adafruit.com/downloads/pdf/adafruit-gfx-graphics-library.pdf
Hex codes with bit[0] = 0, 1, 8, 9 were unavailable, so bit[2] is set as 1.
(Ex: 0x0001 => 0x0101)
1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:- ^:aa
q:cu w:u e:-e r:tl t:t y:y u:o- i:-i o:-o p:p @:a [:r
a:-a s:s d:a- f:e- g:i h:j j:i- k:k l:l ;:; ::: (voiced consonant)
z:ts x:x c:tx v:o b:e n:n m:m ,:, .:. _:oo
!:! ":" ':' (:( ):)
E:-ee R:ee Y:ii U:oo- I:-ii O:-oo
A:-aa D:aa- F:ee- J:ii-
?:?
An attempt to make an esoteric form of Latin which is governed by the same amount and extent of structural logic as normal Latin. In other words, Latin that is weird, but makes sense while being as readable to the initiated as normal Latin is. It's a design that is weird in order to make itself easier to read, not harder.
This is a borderline IVO design, not because of its appearance, but because it sometimes requires the same set of visual considerations to interpret.
Recreation of the pixel font from Quintet/Enix's "Terranigma" (1995) on the SNES.
This recreation has been slightly expanded to include additional accented characters that weren't in the German, Spanish, or French translation.
Beyond these, only the characters present in the game's tile set have been included.
Recreation of the main pixel font from the Japanese version of Nihon Falcom's "Ys: Ancient Ys Vanished: Omen" (aka "Ys I: Ancient Ys Vanished", "Ys: The Vanished Omens", 1987) on the Sega Master System.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note that the original font also included a small error, where a pixel from や (U+3084, hiragana letter Ya) is mistakenly added to the right of も (U+3082, hiragana letter Mo). This mistake is included in this recreation as well.
Only the characters present in the game's tile set have been included.
Note: I found the character for "U" was broken and the only way to fix it was to use another software. I'll stop rambling heres the fixed file: google drive
Recreation of the pixel font used in the Sinclair ZX Spectrum (1982). Note the block element characters, set to their equivalent unicode points (U+2596 through to U+259F). Only the characters present in the computer's character set have been included.