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Breakout

 by afrojet
This FontStruction was selected by FontStruct staff.This%20FontStruction%20was%20selected%20by%20FontStruct%20staff.  
Breakout
  • Currently 6.70194
6.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E6.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E6.8%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 12 votes
Last edit: 19.11.2008
Category: Display
100 downloads100%20downloads1005 comments5%20comments598 glyphs98%20glyphs98A favorite of 5 usersA%20favorite%20of%205%20users5This Fontstruction was produced after plugging in the Atari 2600 the other night and falling in love all over again with the minimalist simplicity of the game Breakout.

A little Jobs/Wozniak drama from the development story of the game Breakout:

"Breakout, a discrete logic (non-microprocessor) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had "rejoined" Atari after the merge of Atari subsidiary Kee Games.

"Al Alcorn was assigned as the project manager, and began development with Cyan Engineering in 1975. The same year, Alcorn assigned Steve Jobs to design a prototype. Jobs was offered USD$750, with an extra $100 each time a chip was eliminated from the prospected design. Jobs promised to complete a prototype within four days. Jobs noticed his friend Steve Wozniak—employee of Hewlett-Packard—was capable of producing designs with a small number of chips, and invited him to work on the hardware design with the prospect of splitting the $750 wage.

"The original deadline was met after Wozniak didn't sleep for four days straight. In the end 50 chips were removed from Jobs' original design. This equated to a $5000 USD bonus, which Jobs kept secret from Wozniak, instead only paying him $375."

-from WikipediaThis%20Fontstruction%20was%20produced%20after%20plugging%20in%20the%20Atari%202600%20the%20other%20night%20and%20falling%20in%20love%20all%20over%20again%20with%20the%20minimalist%20simplicity%20of%20the%20game%20%3Ca%20href%3D%22http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FBreakout_%28arcade_game%29%22%3EBreakout%3C%2Fa%3E.%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0AA%20little%20Jobs%2FWozniak%20drama%20from%20the%20development%20story%20of%20the%20game%20Breakout%3A%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0A%22Breakout%2C%20a%20discrete%20logic%20%28non-microprocessor%29%20game%2C%20was%20conceptualized%20by%20Nolan%20Bushnell%20and%20Steve%20Bristow%2C%20after%20the%20latter%20had%20%22rejoined%22%20Atari%20after%20the%20merge%20of%20Atari%20subsidiary%20Kee%20Games.%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0A%22Al%20Alcorn%20was%20assigned%20as%20the%20project%20manager%2C%20and%20began%20development%20with%20Cyan%20Engineering%20in%201975.%20The%20same%20year%2C%20Alcorn%20assigned%20Steve%20Jobs%20to%20design%20a%20prototype.%20Jobs%20was%20offered%20USD%24750%2C%20with%20an%20extra%20%24100%20each%20time%20a%20chip%20was%20eliminated%20from%20the%20prospected%20design.%20Jobs%20promised%20to%20complete%20a%20prototype%20within%20four%20days.%20Jobs%20noticed%20his%20friend%20Steve%20Wozniak%E2%80%94employee%20of%20Hewlett-Packard%E2%80%94was%20capable%20of%20producing%20designs%20with%20a%20small%20number%20of%20chips%2C%20and%20invited%20him%20to%20work%20on%20the%20hardware%20design%20with%20the%20prospect%20of%20splitting%20the%20%24750%20wage.%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0A%22The%20original%20deadline%20was%20met%20after%20Wozniak%20didn%27t%20sleep%20for%20four%20days%20straight.%20In%20the%20end%2050%20chips%20were%20removed%20from%20Jobs%27%20original%20design.%20This%20equated%20to%20a%20%245000%20USD%20bonus%2C%20which%20Jobs%20kept%20secret%20from%20Wozniak%2C%20instead%20only%20paying%20him%20%24375.%22%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0A-%3Ci%3Efrom%20Wikipedia%3C%2Fi%3E

Claudius Std Regular

by URWFontShop.com
Claudius Std Regular
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