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wardaj

Alexander Ward (wardaj)

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Yellow's Foe

 
This FontStruction was selected by FontStruct staff.This%20FontStruction%20was%20selected%20by%20FontStruct%20staff.  
Yellow's Foe
  • Currently 8.4036
8.4Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E8.4%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E8.9%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 8 votes
25 downloads25%20downloads251 comments1%20comments164 glyphs64%20glyphs64A favorite of 13 usersA%20favorite%20of%2013%20users13UPDATE: I have altered the letters 'U', 'H' and 'X' in order to increase legibility. - 14/11/11

The outcome of my first Graphic Design project at the University of the West of England. This typeface is based on the designated theme of 'Evil'. As the project developed I began to move away from the rather stereotypical 'dark' imagery commonly associated with evil and approached the topic in a different, light-hearted manner. This led me onto the theme of villainy in popular culture, from film to video games. The classic ghosts of the arcade game Pac-Man are designed with such consideration - they are required to communicate both character and threat to the player, whilst still falling within the limitations of the 1980s hardware. As a result, these creatures personify the concept of 'evil stripped down to its essential forms.'UPDATE%3A%20I%20have%20altered%20the%20letters%20%27U%27%2C%20%27H%27%20and%20%27X%27%20in%20order%20to%20increase%20legibility.%20-%2014%2F11%2F11%0D%0A%0D%0AThe%20outcome%20of%20my%20first%20Graphic%20Design%20project%20at%20the%20University%20of%20the%20West%20of%20England.%20This%20typeface%20is%20based%20on%20the%20designated%20theme%20of%20%27Evil%27.%20As%20the%20project%20developed%20I%20began%20to%20move%20away%20from%20the%20rather%20stereotypical%20%27dark%27%20imagery%20commonly%20associated%20with%20evil%20and%20approached%20the%20topic%20in%20a%20different%2C%20light-hearted%20manner.%20This%20led%20me%20onto%20the%20theme%20of%20villainy%20in%20popular%20culture%2C%20from%20film%20to%20video%20games.%20The%20classic%20ghosts%20of%20the%20arcade%20game%20Pac-Man%20are%20designed%20with%20such%20consideration%20-%20they%20are%20required%20to%20communicate%20both%20character%20and%20threat%20to%20the%20player%2C%20whilst%20still%20falling%20within%20the%20limitations%20of%20the%201980s%20hardware.%20As%20a%20result%2C%20these%20creatures%20personify%20the%20concept%20of%20%27evil%20stripped%20down%20to%20its%20essential%20forms.%27