CakePHPen-usSat, 11 Feb 2012 15:31:19 +0000Sat, 11 Feb 2012 15:31:19 +0000http://blogs.law.harvard.edu/tech/rssElementalist: FontStructionshttp://fontstruct.com/fontstructors/elementalistFontStructions by ElementalistHippo Fortresshttp://fontstruct.com/fontstructions/show/hippo_fortresshttp://fontstruct.com/fontstructions/show/600972<img src="http://fontstruct.com/fontstructions/get_preview/600972/1" alt="" /><br />This is a clone of Elephant and castle with added punctuation and adjusted spacing. It should be fairly usable, though I'm not happy with some of the symbols ($, /, \, @). I hope it can be useful!Thu, 01 Jan 1970 00:00:00 +0000Beam Down The Capshttp://fontstruct.com/fontstructions/show/beam_down_the_capshttp://fontstruct.com/fontstructions/show/601017<img src="http://fontstruct.com/fontstructions/get_preview/601017/1" alt="" /><br />This is a clone of Star Wreck Intergalactic to be in small caps and have no descenders. Almost all of the international characters from Star Wreck Intergalactic are gone, so the height is much smaller. This could be good for a title or logo. I do not intend to interfere with the copyrights, trademarks, or intellectual property of the Star Trek franchise, and this font is freely available because it is believed to be a fair use of the style of a Star Trek logo. Beam me down, Scotty!Thu, 01 Jan 1970 00:00:00 +0000TCODenialhttp://fontstruct.com/fontstructions/show/tcodenialhttp://fontstruct.com/fontstructions/show/583935<img src="http://fontstruct.com/fontstructions/get_preview/583935/1" alt="" /><br />This clone of my monospaced D'Nealian script font, Denial, has an extended character set that contains all of Latin-1, plus most of DOS codepage 850, with modifications to make it usable as a font for libtcod. Libtcod is a wonderful framework for creating roguelike games, but it has peculiar requirements for fonts. This version has a higher max height, 20 pixels from top to bottom, while remaining 10 pixels wide.Thu, 01 Jan 1970 00:00:00 +0000Spatial Denialhttp://fontstruct.com/fontstructions/show/spatial_denialhttp://fontstruct.com/fontstructions/show/590659<img src="http://fontstruct.com/fontstructions/get_preview/590659/1" alt="" /><br />This is a variable-width version of my attempt to put D'Nealian script into a monospace font (in other words, a normal looking version of Denial). Spacing should be much tighter for letters like 'i', 'l', punctuation, and the numbers. I removed the box drawing characters and most of the ugly dingbats from TCODenial (which were mainly for compatibility anyway). The font is still very tall, 20 px from top to bottom at the lowest pixel-perfect-lines resolution (16 or 12 pt. font, depending on your program). The height is mostly because of the accent marks in the Latin-1 block.Thu, 01 Jan 1970 00:00:00 +0000Cap Naphttp://fontstruct.com/fontstructions/show/cap_naphttp://fontstruct.com/fontstructions/show/581621<img src="http://fontstruct.com/fontstructions/get_preview/581621/1" alt="" /><br />For when vertical space is tight, but legibility would be nice to have too... there's Cap Nap! The upper case letters are the same as my font Low Rider (with minor updates), but the lower case ones are snug-fitting small caps. Some small caps letters look weird, to fit under a 6-pixel limit, but it makes lower case letters look distinct from the upper case every time. This font uses the 2x2 filter method and is monospaced at 6 px wide and 10 px tall (including 1 px decent). Box drawing characters are thrown in for good measure.Thu, 01 Jan 1970 00:00:00 +0000Low Riderhttp://fontstruct.com/fontstructions/show/low_rider_2http://fontstruct.com/fontstructions/show/568034<img src="http://fontstruct.com/fontstructions/get_preview/568034/1" alt="" /><br />This clone of Monkey (my monospace lanky font) still has one width (6 blocks), but isn't so lanky. It is 12 blocks tall; all letters are at most 8 above the baseline and at most 3 below, but the Unicode box drawing characters are one block taller. Since all the ascenders got a little lower, I'm calling this one Low Rider. The fact that the width of every glyph is half of its height could be handy for grid displays in certain text-based applications. Text-mode programs can also take advantage of the box drawing characters. This font uses the FontStruct 2x2 filter method with plenty of composite and stacked bricks, which lets the curves look good at large sizes while remaining sharp on the screen at normal sizes.Thu, 01 Jan 1970 00:00:00 +0000Denialhttp://fontstruct.com/fontstructions/show/denial_2http://fontstruct.com/fontstructions/show/568616<img src="http://fontstruct.com/fontstructions/get_preview/568616/1" alt="" /><br />This is an attempt to put D'Nealian script into a monospace font. It will look weird in many cases, but if you want to make your code look classy, this might be nice. Thu, 01 Jan 1970 00:00:00 +0000Monkeyhttp://fontstruct.com/fontstructions/show/monkey_38http://fontstruct.com/fontstructions/show/470713<img src="http://fontstruct.com/fontstructions/get_preview/470713/1" alt="" /><br />It's a lanky monospaced font: Monkey! Tall, sturdy, and 6 px wide, most things work here, and it should be usable for programmers. Making diagonals appear to have a consistent width was tricky, so some of the letters look a little weird (lower-case z, upper-case K...), but in my opinion it isn't enough to hamper readability. One filler character extends slightly above the rest of the font to fix a line spacing issue. This fontstruction uses a 2x2 filter and composite bricks, and it was fun to make.Thu, 01 Jan 1970 00:00:00 +0000Beast-Queen Echidnahttp://fontstruct.com/fontstructions/show/beast_queen_echidnahttp://fontstruct.com/fontstructions/show/424945<img src="http://fontstruct.com/fontstructions/get_preview/424945/1" alt="" /><br />This looks more like a font for a techno metal band (Metalectronica?) than I originally intended, but I think it is still handy. I made this to use as a pixel-perfect font for a game after no slanted or rounded outline fonts fit the bill. Numbers are taller than the x-height, but slightly shorter than the capital letters. The name is meant to sound like it fits in an ancient myth (Echidna was the mother of many beasts that featured prominently in Greek mythology), but also referenced the spiky nature of the font (the echidna is also a little australian mammal covered in spikes).Thu, 01 Jan 1970 00:00:00 +0000Science Fablehttp://fontstruct.com/fontstructions/show/science_fablehttp://fontstruct.com/fontstructions/show/423003<img src="http://fontstruct.com/fontstructions/get_preview/423003/1" alt="" /><br />It's a pixelated, monospaced sci-fi font! Based loosely off the fantastic, but italic-only, Fabian by Ray Larabie, this font is suitable for projects that need a retro-futuristic look, especially games.Thu, 01 Jan 1970 00:00:00 +0000Star Wreck Intergalactichttp://fontstruct.com/fontstructions/show/star_wreck_intergalactichttp://fontstruct.com/fontstructions/show/305487<img src="http://fontstruct.com/fontstructions/get_preview/305487/1" alt="" /><br />It's not just international, it's intergalactic! This is a clone of Star Wreck by the skilled LexKominek, expanded to add all the ASCII punctuation and most of the "More Latin" block. I fiddled with the spacing a bit, made capital I (as in Item) and lower-case l (as in letter) look different, gave lower-case q a more pronounced hook, gave capital Q a more obvious slash, changed the comma, semicolon, and curved quotation marks to swerve slightly in the direction of the existing slant, added a point to the bottom of the apostrophe and double quote, made the lower-case t slightly taller, and edited the length of many of the strokes that ended with a slanted tip, like the one in lower-case r. Like the original Star Wreck, this font is mostly based off the font used to advertise the 2009 Star Trek film, but I have changed certain letters so that they might not look exactly like the ones used in posters for the film and such.Thu, 01 Jan 1970 00:00:00 +0000unbranded rebrandedhttp://fontstruct.com/fontstructions/show/unbranded_rebrandedhttp://fontstruct.com/fontstructions/show/161646<img src="http://fontstruct.com/fontstructions/get_preview/161646/1" alt="" /><br />This clone of Unbranded has higher ascenders and changes to the numerals, punctuation, and a few letters. It is truly pixel-optimized, using only square blocks, and so it looks better than Unbranded at small (1-block-to-1-pixel) resolutions but somewhat worse at larger ones.Thu, 01 Jan 1970 00:00:00 +0000Miniature Monoclehttp://fontstruct.com/fontstructions/show/miniature_monoclehttp://fontstruct.com/fontstructions/show/147680<img src="http://fontstruct.com/fontstructions/get_preview/147680/1" alt="" /><br />This is my first font that I feel is "usable." Miniature Monocle is a 6-pixel-wide monospace font (each character is at most 5 pixels across, plus one padding column) with a maximum height of 10 above the baseline, 13 including descenders. It is most readable when sized at 16 pt. I aimed for readability, but I embellished a little on the curved lower-case letters like h, r, b, and especially a, which looks a little strange. The monospace limitations led to an unusual TM character, possibly illegible copyright and registered symbols, and really tightly-squeezed ligatures, AE characters, and characters with additional strokes.Thu, 01 Jan 1970 00:00:00 +0000