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    <title>Favorite FontStructions from Kaia  (notkaia_pmc) (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Wed, 15 Jul 2026 13:08:17 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“Rival Turf! / Rushing Beat” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68972aaa&id=2107967&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the main pixel font from Jaleco's "Rival Turf!" (aka "Rushing Beat", 1992) on the SNES.</p>

<p>This font is used for the main menu, intro/outro cinematics, and end credits.</p>

<p>The font includes an almost complete set of hiragana and katakana characters. A few of the katakana characters were missing in the game's tile set, so I've attempted to include custom characters in a similar style.&nbsp;In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.</p>

<p>With the exception of the few additional katakana glyphs, only the characters present in the game's tile set have been included.</p>]]></description>
      <link>http://fontstruct.com/fontstructions/show/2107967/rival-turf-rushing-beat</link>
      <pubDate>Tue, 26 Apr 2022 18:51:16 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“thixels” by purpleparallelepiped]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=62f44cdb&id=2008673&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A nine-by-nine pixel font.</p>]]></description>
      <link>http://fontstruct.com/fontstructions/show/2008673/thixels-2</link>
      <pubDate>Fri, 15 Apr 2022 21:04:35 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Willow” by SwedishTypeCorporation]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a3fa3df&id=2053043&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A YouTube user named, <a href="https://youtube.com/channel/UC20mI6gI3Bdp9oj--ICNtpg" rel="nofollow" target="_blank"><strong>Willow Rolfe</strong></a>, So it's time to make a typeface for real.</p>]]></description>
      <link>http://fontstruct.com/fontstructions/show/2053043/willow-25</link>
      <pubDate>Mon, 10 Jan 2022 10:22:41 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Mother of Onett” by Sagan  (Spaceman032)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a2d7b9b&id=1945332&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>This is an expansion of the GUI/Menu font used in the 16-bit Earthbound games (Earthbound; Mother 3). This is usually referred to as the Apple Kid font, according to EarthBound Central.</p>

<p>The expansion is based off of Noto Sans by Google, as the font contains a majority of the Unicode glyphs, some of which are shown as&nbsp;□ in the FontStructor and many other fonts; that means that there are glyphs hiding in those&nbsp;□'s!</p>

<p><strong>4/30/2024: EMOJI IS NOW IN BETA!</strong>&nbsp;I am now a FontStruct Patron, so I can add color to my font. While the main font is monochrome, I will be adding some EarthBound-themed emojis (limited to 8 colors)! Stay tuned!<br />
<strong>6/16/2024: </strong>Emoji is now on hiatus until the newer more-supported color font system rolls out to all Patrons. SVG Fonts don't work on Windows 10 unfortunately and don't have much support outside of Adobe, Sketch and some browsers.</p>

<p><strong>11/24/2025:&nbsp;</strong>Custom characters will be made, as a sort of a playground of gimmicks, and jokes, and even some fun ones to try out! Here are some characters I've done so far (more to come!):</p>

<p>- Uppestcase letters<br />
- Lowercase numbers</p>

<p>These custom characters will be added in the Private Use character sets.</p>

<p><strong>12/1/2025:&nbsp;</strong>Some characters are redrawn to match their respective characters in a romhack of EarthBound called Mother 2 DX, which had added these characters in the character set.</p>

<p>1:1 pixel size is 11 or 12 size font.</p>

<p>The majority of all Unicode glyphs will be added soon.</p>

<p>Here are some things I may need help with:</p>

<p>1. Arabic. Normally, characters are joined like connected lines, and this font does not do that. If someone can give advice on replicating that, let me know!</p>

<p><strong>Currently a work in progress. Expect some changes here and there occasionally.</strong></p>]]></description>
      <link>http://fontstruct.com/fontstructions/show/1945332/mother-of-onett</link>
      <pubDate>Tue, 21 Dec 2021 02:57:19 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Spacefiller” by erictom333]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=61250d38&id=1981608&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>]]></description>
      <link>http://fontstruct.com/fontstructions/show/1981608/spacefiller-1</link>
      <pubDate>Tue, 24 Aug 2021 03:17:24 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Pixels” by dareb]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=631e5f72&id=1979490&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>]]></description>
      <link>http://fontstruct.com/fontstructions/show/1979490/pixels-211</link>
      <pubDate>Thu, 19 Aug 2021 02:54:46 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Newer Super Mario Bros. DS” by BlueYoshiN64]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=684af5f1&id=1812565&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>This is the font of Newer Super Mario Bros. DS, a romhack of New Super Mario Bros. Credits to the Newer Team for making the hack and the font that goes with it. The font's internal name is 2647 Delfino. Button, smilies and such are starting from DB80 instead of E000 in the in-game font.</p>]]></description>
      <link>http://fontstruct.com/fontstructions/show/1812565/newer-super-mario-bros-ds</link>
      <pubDate>Wed, 23 Sep 2020 17:00:58 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Mushroom Kingdom NBP” by perjys547]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=66f32df2&id=747699&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Type out a new area of the Mushroom Kingdom, 1985 style! Still a work in progress but there's enough here to make a pretty cool new SMB1 level.]]></description>
      <link>http://fontstruct.com/fontstructions/show/747699/mushroom_kingdom_nbp</link>
      <pubDate>Sun, 09 Dec 2012 21:47:13 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“iCollect.it®️” by hal9000lives]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a3d30e5&id=110008&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>iCollect.it®️ is a barcode (and text) version of the "Code 39 Barcode Specification" which can be read by most modern barcode scanners. I added lowercase characters for more readable labels even though they scan as uppercase. *Notes: Use an underscore instead of a space (as space characters are always blank in a fontstruct). Place an asterisk before and after your string for it to be recognised by barcode readers. Additionally, bracket pairs can be used for more stylish ends for labels etc: () [] &lt;&gt; See the examples. Happy scanning! As of Dec 2022, iCollect.it is a registered trademark of iCollect.it Ltd (UK).</p>]]></description>
      <link>http://fontstruct.com/fontstructions/show/110008/icollect-it-r</link>
      <pubDate>Sun, 12 Oct 2008 14:14:07 +0000</pubDate>
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