Recreation of the pixel font from Argonaut Software/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the SNES.
Note that in-game, when used for speech bubbles, the font is heavily antialiased. It is however used without antialiasing in the controller setup, episode cut scenes, and the end credits.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Illusion Gaming Company/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the Sega Mega Drive/Genesis.
Note that some punctuation/special characters are missing the top pixels - this error was also present in the game itself (but it was not obvious, as those characters were not prominently used for any on-screen text).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Natsume/Taito's "The Ninja Warriors" (aka "The Ninja Warriors Again", 1994) on the SNES. This font is primarily used on the start screen and for the score counter. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Software Creations/Sony Imagesoft's "Equinox" (aka "Solstice II", 1994). This font includes an almost complete set of hiragana and katakana characters. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean's "Addams Family Values" (1995) on the Sega Mega Drive/Genesis.
Note the skull character, mapped to "skull and crossbones" (U+2620).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Escape Kids" (1991).
Note the "greek small letter alpha" (U+03B1), "white circle" (U+25CB) and the pointing finger icon, mapped to "rightwards arrow" (U+2192).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SNK's "P.O.W.: Prisoners of War (aka "Datsugoku - Prisoners of War", 1988). Only the characters present in the game's tile set have been included.
This is a clone of Street SmartRecreation of the pixel font from SIMS' "Master of Darkness" (aka "Vampire: Master of Darkness", "In the Wake of Vampire", 1993) on the Sega Master System.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Hudson Soft's "Felix the Cat" (1992) on the NES.
This font is used primarily in the game's cut-scenes and end screen. Note the numero character "№" (U+2116).
Only the characters present in the game's tile set have been included.
Recreation of the monospaced variant of the pixel font from Konami's "Suikoden" (1995) on the PlayStation.
This variant is used for shop, inventory and battle dialogs (though these also use an additional, smaller font).
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606). In addition, note that the lowercase "t" character is slightly different from the proportional variant of the font.
Only the characters present in the game's tile set have been included.
This is a clone of SuikodenRecreation of the primary proportional pixel font from Konami's "Suikoden" (1995) on the PlayStation.
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606).
The game appears to use variable and inconsistent word spacing. This recreation only offers a single 6px space.
Only the characters present in the game's tile set have been included.
Recreation of the secondary font from Jaleco's "Brawl Brothers" (aka "Rushing Beat Ran", 1992) on the SNES.
In the western release, this font is only used in the "option mode" menu, while in the japanese version it features on the title screen and main menu as well.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Square/Acclaim's "The 3-D Battles of WorldRunner" (aka "3-D WorldRunner", "Tobidase Daisakusen", 1987) on the NES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Quintet/Enix's "ActRaiser" (1990) on the SNES.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned on the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The japanese version of this game features subtly different punctuation. This recreation only includes the punctuation marks from the western release.
Only the characters present in the game's tile set have been included.