Fontstructing since | 25th March, 2009 |
Fontstructions | 348 shared, 25 staff picks |
Shared Glyphs | 29358 |
Downloads | 27794 downloads made of this designer’s work |
Comments Made | 1829 |
Font used for the start menu, in-game menus, character interactions, and on-screen displays for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled as 'Thexder II Firehawk'.) Letter J* and modified B N P by Goatmeal. Original B N P found in the More Latin area, along with the 'digital counter' numerals as a bonus. The Block character is located in the @ position.
* Oddly enough, I couldn't find the letter J used anywhere during my playthough...
Clone of Dot24Pin Sans Outline.
Still dreaming of 24-pin printers...
This original 24×15 typeface is designed around the limitations presented by the near letter quality (NLQ) output of dot matrix printers (DMPs) during the '80s & '90s. Partially inspired by J. David Sapir's DOS font design program, LQMATRIX, it could have easily been created using that program back in the day.
(The "smart phone"-looking character in the À position is simply a placeholder, used as a quick reference to set vertical height lines while FontStructing.)
This is a clone of Dot24Pin Sans OutlineClone of LucasArts SCUMM - Outline. Solid typeface used in "Indiana Jones And The Fate Of Atlantis", (C) 1992/1993 LucasArts. Now you can fill in the outline version!
This is a clone of LucasArts SCUMM - OutlineClone of Ghouls 'N Ghosts. Font from Ghouls 'N Ghosts, (C) 1988 Capcom
This is a clone of Ghouls 'N GhostsMonospaced version of the text font used for the introduction, character interactions, and finale of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
Clone of Last Mission. Font from Last Mission, (C) 1986 Data East USA, Inc.
This is a clone of Last MissionCharacters, items and overworld map icons from "Advanced Dungeons and Dragons" by Mattel Electronics (1982) for the Intellivision Home Video Game Console system, later re-released as "Advanced Dungeons and Dragons: Cloudy Mountain."
One of my two favorite Intellivision games, with the otherbeing "Tron Deadly Discs" (1982).
Keymap:
A–D Adventurer Right #1–4
E–F Bat #1–2
G–H Spider Right #1–2
I–J Rat Right #1–2
K–L Demon #1–2
M–N Snake Right #1–2
O–P Dragon Right #1–2
Q–R Winged Dragon Right #1–2
S–V Arrows #1–4
W–X Blob #1–2
Y–Z Death Cloud #1–2
a–d Adventurer Left #1–4
e–f Spider Left #1–2
g–h Rat Left #1–2
i–j Snake Left #1–2
k–l Dragon Left #1–2
m–n Winged Dragon Left #1–2
o Quiver
p Ladder
q Boat
r Axe
s Key
t Crown Left Half
u Crown Right Half
v Crown Complete
w Rat Droppings
x Demon Tracks
y Animal Skull
1 Overworld Map - House/Start
2 Overworld Map - Mountains
3–4 Overworld Map - Forest #1–2
5–7 Overworld Map - River #1–3
8 Overworld Map - Vertical Fence
9 Overworld Map - Vertical Gate
0 Overworld Map - Horizontal Fence
- Overworld Map - Horizontal Gate
! Overworld Map - Three-Member Party
@ Overworld Map - Two-Member Party
# Overworld Map - One-Member Party
$ Overworld Map - Using Boat
% Overworld Map - Using Axe
^ Overworld Map - Using Key
& Overworld Map - Crown (End Game)
* Overworld Map - Cloudy Mountain
( Overworld Map - Cloudy Mountain Snow Peak
[ Overworld Map - Cloudy Mountain Cloud #1
] Overworld Map - Cloudy Mountain Cloud #2
\ Overworld Map - Cloudy Mountain Cloud #3
Clone of Vigilante - Kerned. Arcade Kerned version of the font from Vigilante, (C) 1988 Irem Corp.
This is a clone of Vigilante - KernedClone of Sierra Font 69 fon. Solid version of the in-game dialogue font from "Space Quest IV: Roger Wilco And The Time Rippers", (C) 1991/1992 Sierra. Use it to fill in the outline version! Sierra Resource File Tag: "68.fon"
This is a clone of Sierra Font 69 fonClone of Final Fantasy Adventure GB. Font from Final Fantasy Adventure (1991), Final Fantasy Legend II (1991) and Final Fantasy Legend III (1993), all for Nintendo GameBoy by Square Co. Alternate and extra characters from Final Fantasy Legend III included.
This is a clone of Final Fantasy Adventure GBProportional version of the text font used for the credits and saved game/restore menu of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
In the game, the spacing/kerning between various letter and/or punctuation combinations is highly variable, anywhere from 2-6 pixels. To strike a balance, a standard three-pixel width was chosen for letters and most punctuation; the remaing punctuation glyphs have a 6-pixel width, while the numbers retain their 2-pixel width.
This is a clone of Zeliard - MonospacedFont used in the DOS versions of "Star Trek: 25th Anniversary," (C) 1992 (Diskette)/1994 (CD-ROM), Interplay Productions. The Cursor Block for the Save and Load screens is located in the # position. Spacing is based on the actual in-game text as opposed to the opening title screen. Note that the black outlines surrounding the colored interior font are not present in this recreation.
For the extended version, please see the excellent recreation by @Patrick H. Lauke (redux):
Clone of LucasArts SCUMM - Subtitle - Roman. Outline font used in the cut scene subtitles in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Touched-up numerous outline flaws. Modified characters: L, general shape of "a" letters, ring above å New Characters: ' ; Note that you will have to DOUBLE the font size of the Outline TTF if you are using it together with the Solid TTF version. Just one of those FontStruct quirks that will hopefully be addressed in the future (where outline TTFs are rendered at 1/2 the size of the solid TTFs).
This is a clone of LucasArts SCUMM - Subtitle - RomanClone of Getting Away With It 2. A more accurate, kerned update of the font from Electronic's 1991 self-titled album and the 2013 re-release; a variation of Wim Crouwel's "Stedelijk" alphabet, used on his 1968 Vormgevers poster for the Stedelijk Museum in Amsterdam. Includes new glyphs " - ( ) / and variant p q w 0 All other non-alphanumeric characters created by Goatmeal. ...Still has that kerny goodness!
2023 Update - Corrected / added concave curves to 4 @ +
This is a clone of Getting Away With It 2