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11 Comments
The new bricks would have helped me a lot though: working with stretched bricks is a mess! :)
and yeah, the new blocks would definitely have saved a lot of time and prevented a lot of brain damage from sitting in front of the computer for nights racking our brains out to find a way of making good-looking characters with only 45 degree angles, right? shame i only discovered them today, AFTER creating the main character set for 3 fonts during the last few days... guess they would have looked quite a bit different if i had scrolled down a bit more before...
anyway, cool font, great concept, awesome dingbats again!
(sorry if this wasn't a lot about your font, i guess i need a forum around here for general chit-chat, haha)
Stretched bricks are even harder to manage, as the grid doesn't stretch, but I usually like to work with strong restrictions.
In FontStruct I like the idea to have only basic shapes to design a font, and to be honest I think that somehow the new bricks break the rule brick = basic shape (too many new bricks to add only four new diagonal directions).
But I think I will change my mind as soon as I start using them. :)
As concerning brick stacking, I see your point: you can already use it partially when working with stretched bricks.
And yet... I prefer the current approach, but I would stop adding new bricks.
It's like Lego: it's easier to build something if your bricks have some physical resemblance, but I stop having fun if to achieve special design you need special bricks...
The fun is all in achieving special design with standard bricks and a few tricks! :)
Good luck with your Glitch Fiend Pipe Dream font!
I love the monkey font, but I'd like to commend you on the crisp illustrations of the bee symbols in this one.
In regards to working with stretched bricks, there is nothing to fear! I don't see them as a mess, or brain damaging, or hard to handle. In fact, some of the designs I'm working on now that really push the limits of "modularity" utilize the stretched bricks. Usually they're only hard to handle if you're converting an existing 1:1 design ratio and scaling up - then it can quickly become crowded with unwanted protruding artifacts. But if you approach a new blank FontStruction and scale up beforehand, it becomes so much easier. If you double the width or height individually, you are essentially doubling the grid real estate that you can work on through overlaying bricks. If you double both the width and height, you exponentially increase the grid real estate, opening up the potential for really complex designs. The HulkSmash font I just released (its getting to be a habit to release when movies come out) works with double height and width bricks with massive overlays using almost every new triangular brick.
In regards to new bricks, I hope you've already changed your mind about "brick rules." I don't know if you've noticed, but I don't seem to be playing by any rules, so the comment seemed kind of odd to me. I see every new brick as a welcomed addition, but realize how too many bricks can be a potential problem. I have a lot of happy accidents just experimenting. The design for Brikd happened only out of experiments done when the rectangular and quarter square bricks were released. Experiments with the new triangular bricks led to HulkSmash. And the fun was in achieving these special designs with standard bricks and a plethora of tricks!
I'm completely with you about stretched bricks: you may have noticed that I like to use them, even if on a smaller scale if compared to your fonts.
You perfectly explained (and your fonts demonstrate) the potential stretched bricks have.
I had no chance yet to use new bricks (no spare time in this period) so I haven't changed my mind yet.
But HulkSmash makes me think I should experiment as soon as I can!
Mister master williaum's use of ANDing bricks gives us 159!=2.9467022724950383265043395073512e+282 possible brick combination. (I don't even know how large that number is). A virtual Bionicle of fontstruct bricks. If Rob adds OR or NOT functionality (or if someone discovers another fortunate OR/NOT bug) to fontstruct, the modularity of all of this will be as good as no modularity.
Choices paralyze. Creativity lies in coming up with new solutions working within the limitations. This is why when I set out to create a font, I devise a certain set of rules for the font and stay within its parameters whether it generates good glyphs or not. The question I ask myself is: Is infinite freedom freedom?
Maybe the problem is not too many choices, rather the deer designer (points to self) caught in the bricklights. At this point, I am not even sure if I am for or against additional bricks in the basic set. Sorry for rambling.
I like a lot the modular approach because it has restraints. Restraints are always what guide me when designing in general.
I suppose that's why in FontStruct I appreciate most fonts clearly showing the fact that they are based on bricks, and less those that tends to be too much bitmap graphics, or pictorial.
Click for the full resolution image at my blog (I had to scale it to fit the width of the comment area).
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