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Details

Description:
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Stats:
107 characters, 3 downloads
Created:
Thu, 20th December, 7:44 AM 2012
Last Edit:
Sat, 23rd February, 7:01 PM 2013
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Discussion

Abneurone Fluid Types
Abneurone Fluid Types Thu, 20th December, 2012

Hurray ! I finally could develop and improve this one enough to qualify for TESTAMENT. Will try to add punctuation later.


winty5
winty5 Fri, 21st December, 2012

So you DID manage to fit AFTN1 into a TESTAMENT. Numbers don't exactly fit though…


Abneurone Fluid Types
Abneurone Fluid Types Fri, 21st December, 2012

When i will do punctuation maybe numbers will evolve. For now i like their simplicity as a counterpoint to the great complexity of the rest.


Abneurone Fluid Types
Abneurone Fluid Types Sat, 22nd December, 2012

@Winty5 : I changed the style of the numbers in a more deco way and added sort of barcode frames to fit better to global abstract style.


winty5
winty5 Sat, 22nd December, 2012

Much better! Good job.


Frodo7
Frodo7 Sun, 23rd December, 2012

Decorative, but hard to read.


Abneurone Fluid Types
Abneurone Fluid Types Sun, 23rd December, 2012

Thanks Frodo7, i knew this one could talk to you cause the "Ghost" of your "Rohan" was near me when creating it. But as usual my baroque intention made shapes turn abstract and complex, not searching the simple and direct perception of Rohan


Abneurone Fluid Types
Abneurone Fluid Types Thu, 14th February, 11:23 AM

To improve impact & legibility, important updates were made on A B C D F H I J K L O R V X Y a e f l n o t v x, UC frames were redesigned and LC were put on the same baseline. The new A was a real nightmare to design but i think i finally "caught" it!


Abneurone Fluid Types
Abneurone Fluid Types Sat, 23rd February, 5:29 PM

@Frodo7: Once again, i passed many hours of difficult work on this one to improve (many glyphs once again updated and placing/spacing refined for a more "natural" legibility) and extend (punctuation and french diacritics added) this one and make it more functional in text. Some glyphs like # sign were a nightmare to design (i passed hours without stopping trying only on this glyph! (Zoom on it to perceive the fine details and the faces hidden in it). Initially this work was only a 26 lc experiment i thought too much abstract to develop on a "real" font. I think now it even could be useful to people searching a new and somehow radically twisted apprach of 3D. I can't see anything anymore because of fatigue and hours passed before screen but i think i can announce this is not a work in progress anymore now (unless i find a brillant idea for the & sign, which i still could not.
Yeah yeah i know i talk too much. Thanks for your input anyway my friend.


winty5
winty5 Sun, 24th February, 10:23 PM

I know TOTALLY what you mean. I recently did a big update on Mikropix and realized that some languages have really strict rules about how their characters look. It took a lot of work to accustom them to fit in with the "rules" and still keep that winty5 Mikropix flavor. And with those & signs, some of my fonts don't even include them, they're so hard to make...